Pokemon Tower Defense: v4.9.1 is out! and Weekly Progress!

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What's new in v4.9.1

New Story Level - Saffron City - Hurry and get Maruto to the hospital!
New Mystery Gift Alakazam Avatar!
Shinies are back in the wild! - Shinies are back in the wild just like they used to be, the shiny popup will show up just like before and will stay on until you click on it.
Went back and made the game less grindy for new players -  Each level has bonus exp for pokemon under a certain level. If you pokemon training on that level is under the bonus cap then he will receive twice the experience.
Added Zoom In and Out - After countless request Zooming In and Out is now in the game.
You can now choose from the speed options independently instead of having to cycle them.
Fixed Thunder missing when it's raining.
Fixed Solarbeam graphic when the speed is not x1
Fixed Doubleslap not being removed from the target in certain occations.
Added an Opening Song to the game!

Where can I play?
Alright let's get down to business. Another successful week of Sam and Dan Games has passed and a new one is now beginning. Not sure if you guys noticed but on the new level, Saffron City, there is a Mewtwo in the end and he works in a very interesting way. He is the first pokemon to have simple AI. Usually I'm limited to having the enemy only use one move but I for mewtwo I wanted to make him a little smarter. The way he works is that if his health is low he will switch to the move Recover. If he is missing any defense buffs he will switch to that and if non of the above are needed he will use his attack. You can expect enemies to have some simple AI kinda like Mewtwo has in newer levels.

The next update is v5.0 and I wanted to do something special for it since well it's v5! What can be more special than Multiplayer? Well nothing! So v5.0 will have a multiplayer map that you will be able to play. Now multiplayer is something that is not so simple to make. We have to take it one tiny step at a time. For one the service that I use to host multiplayer charges based on bandwidth use. Now the avatar chat was a test to see how much bandwidth would be used by something simple like a chat room. On a really active day the chat will use about 1GB of bandwidth which is actually quite a bit. Now imagine a multiplayer mode of the game with people playing constantly.  Yeah it's going cost a bit. In fact I think a fully working multiplayer mode that is free (meaning no restrictions to only paid users) would easily be over 1,000 dollars a month to keep up. Right now the plan I'm in I pay 25 dollars a month for the multiplayer (avatar chat servers) so let's see how far our plan can go. If we go over the bandwidth limit of the account I will have to shut down the multiplayer for the month or limit access in some way.

Besides that the first multiplayer map will be a simple attack/defend map. One player will attack and the other will defend. To start with everybody will have a preset team available to them but eventually you will have your team available to you for use in multiplayer.

The thing about multiplayer is that it's going to take more than a week so this week the update is going to look really empty because I'll mainly be working on multiplayer and that will take more than a week. So this weekend I will release v4.9.5 and then the week after we will get v5.0. This also allows me to rest a little. It's been a lot of back to back updates with little to no rest in between. So even the great Sam gets tired ;)

Multiplayer - First map (0%)- This is for next week!
Distribution (0%)
Allow players to change their password in the pokemon center (100%) - You will have to supply your own email and password in order to change them to prevent hackers from changing it.
Level Cap Raised to 66 (100%)
New Mystery Gift Pokemon (100%)
  • Graphics (100%)
  • Shiny Graphics (100%)
  • New Moves (100%)
    • Dragon Pulse (100%)
  • Implement Stats on the game (100%)
  • Implement TM/Relearn Moves (100%)
  • Implement on Trading Center (100%)
  • New Evolutions (100%)
    • Graphics (100%)
    • Shiny Graphics (100%)
    • Implement Stats on the game (100%)
Added pokemon attacks to the trading center pokemon (100%) - Thanks Nssvelocity!
Added Shiny Icons to the Trading Center so you can identify shiny pokemon easier (100%)
Added a better description to Silver Wind (100%) - It wasn't missing buffs, the attack excludes accuracy and evasion. Changed the attack text.
Added Hydro Pump as a TM (only usable after you beat Saffron City) (100%)
When a pokemon faints don't remove him from your party turn their button red, except on the 3rd challenge level (100%) - Thanks George C and others that suggested this in the past!
Haze not removing the accuracy drop (100%)-Thank to all that reminded me of this.
Fixed Stealth Rock being able to miss (100%) - Thanks Justin for letting me know!
Fixed a bug with Trading Poliwhirl for Jynx (100%) - Thanks Micah and others for letting me know!
Highlight which speed and zoom you are currently in (100%) - Thanks all who suggested this!
Added Dig as a TM (only usable after you beat Pewter Gym) (100%)
Fixed Sand Tomb not showing the correct weakness color (100%) - Thanks MagZ!
Added Dark Pulse as a TM (only usable after you beat Saffron City) (100%)  - Thanks Jarret!
Fixed not being able to put secondary type Flying types into Flying only spots (100%) - Thanks Arturo!
Added a better description to Moves that can cause instant KO, detailing that they won't hit pokemon higher level than you. (100%)
Fixed Harden being misspelled in the Trading Center (100%)
Added a minor security fix (100%) - Nothing to see here, move along.
Added a star next to shiny pokemon in the Pokemon Center (100%) 
Fixed a typo on the move Acrobatics (100%) - Thanks Daniel!
Fixed an issue with prize pokemon (100%) 
Fixed an issue with not being able to request a pokemon past level 62 in the Pokemon Center (100%) - Thanks Anon! 
Fixed an issue with moves like Fire Blast, Shadow Ball, and Zap Cannon from working properly in faster speeds (100%)

Just wanted to thank you guys again for all the support, even if you just started playing and visit us or if you were here since the cap was level 10. I personally could not have made it this far without you guys. Thanks! As always let me know what you think!
 

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