Display your Ident-card citizen!!!

I have been sorely lacking in my posts as of late… It’s not because of a lack of things to do. I have been working on many CAD models and making molds for the 15mm scale Crusader. Casting up a Leviathan to convert to a fixed posed model. Busy, busy, busy….
              
I still have Three Leviathan Crusaders and one Mortis left. If you want one, it may be a good time to pick one up; I will likely be discontinuing the fully poseable Leviathans for a more static pose version. If I continue to produce the fully poseable version, it will likely see a price increase for that option.


Here is a sneak peak of the upcoming 32mm Stormtroopers for the Eisenkern faction. You can find the Kriegsmarine drop trooper in an earlier post.

Enjoy!

Here is a Wehrmacht storm trooper with the Kriegsmarine legs.



And just for a bit of fun….

Some new ships

These are some merchant ships for my ancient galley collection. The ones with the white stern posts are Xyston ships. The ones with 'wood' stern posts are my own castings from the mould featured in a previous post. They will definately do!!

I had to paint these up for a photo shoot at my place next Monday. Dan from Wargames Illustrated is coming for lunch and to photograph the Battle of Rhium for an upcoming article by Neil Smith.

 

Latest Punic Wars painting

 A few additions to the Punic Wars project: Two Elephants and a unit of Carthaginian heavy cavalry.

This completes the troops required to fight Trebbia at my 'full scale' where the Carthaginian force can be scaled against the Roman force featured in a recent post.

 

 

 


Next up for the Punic Wars project, the completion of the Gallic army - which entails painting another 164 infantry, 16 cavalry, 12 chariots and some command figures. This is now underway.

Hero Tower Defense Tuesday: Day 3! Daily Codes and SnD Coins are up!

Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


Welcome to Hero Tower Defense Tuesday!


Sketch of logo
Go here to read the Day 2 of Hero Tower Defense Tuesdays. For this week we got more great art from Kevin plus we start talking about looting.

Dan and I thought a lot about not only loot in the game but how you loot items in the game. We both agreed that when the enemy dies they should drop some money for you to collect. Also if they were going to drop an item of some sort that a small treasure box will drop and open up in the ground revealing the item.

First the question is how do you get this item from the ground into your bag. Well the first thought was adding more interactivity by clicking on the loot. But we the more we thought about it the less it made sense. If everything you defeat drops a least some coins then you should have to constantly click on the screen. We don't want that so for this game every item that drops will be automatically grabbed for you.

This created a new problem. If you loot everything then your bags could potentially be filled with things that you don't want. The solution to this was to create a "temporary bag", every time something drops (coins, armor, etc) it will automatically be placed on this temporary bag that has unlimited space. At the end of the level and any time during the level you can then transfer any items from your "temporary bag" into your real bag. Anything not transferred into your real bag will disappear the next time you start a level.

The other thing we thought about was to make sure to show you what you had looted without interrupting the flow of the game. When something drops and is automatically looted you will see an icon that will represent the item go into a bag. The icon will let you know what type of item dropped (chest pieces, helm, etc) and how rare the item that dropped is (poor, common, uncommon, rare, etc).

Lastly I leave you with some prop art for a cave level that Kevin worked.



Different props for a cave level.
Dan will be around later to post some more things.

I know a lot of you know already but I wanted to post this again for those who missed it. Daily Codes and SnD Coins are now available!

The Daily Codes are now out, I want to quickly explain them again for those of you who didn't catch it the first time. Once a day you go to the Pokemon Center and choose which code you wish to purchase, the more it cost the higher the chance to get a rare pokemon. When you purchase you will see what you won, and then you can pick up your prize right away. 24 hours later you can repeat the process. Also I will be adding more and more pokemon to the daily code with breeding moves in the future so look forward to that.

SnD Coins are now out! You can get SnD Coins by buying Ninja-ja, the higher edition you buy the more coins you get per dollar. We added two new edition the discount edition $50 for 225 coins and a Savvy Ninja Edition $100 for 500 coins. Those are not for everybody but those who are thinking long term and wish to contribute to us then it's the best deal. If you want to see how much everything cost then head to the Pokemon Center and then to the Adoption page. We will also be adding more Trial Pay options for different editions. If you know of any other payment method that you would rather use then let me know.

As always let me know what you think!


Dan: Hey guys, just wanted to clear up some stuff regarding the SnD Coin purchase options and the reasons for them. Then I'll touch on HTD a bit.

SnD Coins and Ninja-ja - Some people are confused and feel that they are buying Ninja-ja twice now in order to get the SnD Coins. This is wrong, you are buying the SnD Coins and we're giving you the Ninja-ja stuff as a bonus. Just like how you were buying Ninja-ja before and you were getting the PTD stuff as a bonus. So even if we removed all the Ninja-ja stuff the price of the SnD Coins would remain the same. We understand some people might not want the bonus Ninja-ja stuff but that simply means you just don't click the Ninja-ja download link we send you in the email and don't use the other Ninja-ja stuff when it comes out, but that's completely up to you. There's people that do want that stuff so we're just going to leave it in there for now for promoting purposes.

Something else is we've decided to make Ninja-ja free. The extra stuff will become available for SnD Coin purchase when we release it. For those of you that already bought the older Ninja-ja editions we'll be sending 1 SnD Coin (worth $1 which is what Ninja-ja alone was being sold for) to make up for Ninja-ja now being free, even if you only bought it for the bonus PTD stuff. ;) I'll be sending those out as Apprentice Edition SnD Coin purchases over the next week. If you don't get it by then send me an email at dbell1984@gmail.com.

HTD - Okay now for HTD. I think most people would agree that while auto-looting is very helpful and convient that clicking on a hard earned chest and having it explode with loot is both awesome and satisfying. For this purpose We will also have chests that come with the level and aren't necessarily drops from enemies. Like they might be hidden somewhere on the map, guarded by bosses, or in plain site but inaccessible at the time, etc. These chests will be loaded with stuff and you will need a key to unlock them. You'll get the key from doing something related to the chest. So if it's guarded by a boss it's likely the boss drops the key, if it's in plain site you'll probably get the key from one of the mobs you fight on that level. We also want some chests that you may see all the time but can't open at the time. You might have to do quests in order to obtain the key or perhaps get it off some uber boss later on and then go back to that mysterious chest you could never open to find out what's been in there all this time.

Pokemon Tower Defense: v3.8.1 is now out, Daily Codes, SnD Coins, improving feedback

Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Get some SnD coins by buying any of the Ninja-ja Editions. Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


What's new in v3.8.1 - For more details go here.
  • Camper Mystery Gift Avatar

  • New Story Level - Route 8 - New training area with a new pokemon, Eevee!

  • Daily Codes - Go to the Pokemon Center once a day to get a chance at some amazing pokemon!

  • Bug Fixes - 

    • Black area in Route 8 level

    • Typos in Route 8 ending

Where can I play?
The Daily Codes are now out, I want to quickly explain them again for those of you who didn't catch it the first time. Once a day you go to the Pokemon Center and choose which code you wish to purchase, the more it cost the higher the chance to get a rare pokemon. When you purchase you will see what you won, and then you can pick up your prize right away. 24 hours later you can repeat the process. Also I will be adding more and more pokemon to the daily code with breeding moves in the future so look forward to that.

SnD Coins are now out! You can get SnD Coins by buying Ninja-ja, the higher edition you buy the more coins you get per dollar. We added two new edition the discount edition $50 for 225 coins and a Savvy Ninja Edition $100 for 500 coins. Those are not for everybody but those who are thinking long term and wish to contribute to us then it's the best deal. If you want to see how much everything cost then head to the Pokemon Center and then to the Adoption page. We will also be adding more Trial Pay options for different editions. If you know of any other payment method that you would rather use then let me know.

About this week, tomorrow we have our Hero Tower Defense day, but there won't be a huge update this week for PTD. The reason is that I've fallen way behind in answering you guys. I want to focus this week on answering your emails and request. It is very important to me that I'm open with you guys and that I take the time to answer you guys, this will also be an opportunity for me to take a break and focus on smaller things in the game.

Bug Fixes for v3.9
  • Distribution (0%)

  • Being able to level up their starter pokemon properly when making a new account (100%)

  • Putting an enemy to sleep or freezing him or making it flinch will make him stop attacking (100%)

  • Fixed an issue that was preventing people from saving (100%) 

  • Fixed a bug in the Trading Center that prevented automatic trades from happening with "Any Pokemon" was one of the request (100%)

  • Issue with Charmander not leveling up properly in the challenge mode level (100%)

  • Skip button at the end of Route 8 (100%)

  • Fire Blast not working on certain levels (100%) 

  • Extremespeed will no longer make the targeted enemy turn white (100%) 

  • Vital Throw and Submission attack effects will now rotate more as intended (100%)

  • Submission will now unfade your pokemon after the attack (100%)

  • Pokemon being affected by moves that shouldn't affect them (100%)

    • Fire Types can no longer be burned (100%) 

    • Ice Types can no longer be frozen, except by Tri Attack (100%) 

    • Ground types can no longer be paralyzed  by Electric Moves (100%)

    • Leech Seed no longer works on Grass type enemies (100%)

    • Poison and Steel Types can no longer be Poisoned (100%)

    • Bulldoze will no longer slow down Flying Type Pokemon (100%)

New TMs (100%)
  • Blizzard (100%)

  • Solarbeam (100%) 

  • Thunder (100%) 

  • Fire Blast (100%)

    So want I want to get some feedback on is any bugs or small improvements that you want in the game for this week. I won't be adding anything new mostly fixing and tweaking. Also I would love some feedback on the Daily Codes.

    As always let me know what you think and have a great week!

    Ghazzan - Which one girl with beard?

    We Finished the battle of Ghazzan last night. A crushing victory for Gudrupee the Malik of Fob. The more regular Frankish troops where routed or slaughtered defending the hill whilst their less martial element looked on from the gardens, vineyards and orchards below. After the battle, every harem slave merchant within 200 miles licked his lips - "Which one girl with beard?".

    Here are some shots of the battles conclusion.











    Hero Tower Defense Tuesday: Day 2!

    Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Get some SnD coins by buying any of the Ninja-ja Editions. Click here for more info.

    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


    Go here to read the latest Pokemon Tower Defense news and Weekly Progress list.

    Welcome to Hero Tower Defense Tuesday!






    Sketch of logo
    Go here to read the Day 1 of Hero Tower Defense Tuesdays. For this week we got more great art from Kevin plus we start talking about your character's quest in the game.

    We tasked Kevin with making us a full set of Epic Plate armor. Taking a cue from popular games like World of Warcraft a lot of the loot drops will be classified by their rarity and each category will be represented by a color. Epic gear is gear that is really hard to get, it has great stats and looks awesome. Here is an example of epic plate armor that your character will be able to acquire in the game and epic one handed swords.






    Full epic plate set with epic one handed swords.
    The other thing I wanted to talk about is your character. In PTD you can catch an unlimited of enemies to be your towers. Even in other Tower Defense games you can create as many towers as your resources let you. In HTD things will be a little different. In HTD for some time you will only have one character. You start off by selecting your character picking it's race, gender, some customizations, and finally their class. This will be considered your "Main Character", the single player story will be focused on who you picked as your Main Character. The main story of the game will be the same for everybody but each class will have a different point of view of the story. Along the way you will meet with new characters that you can add to your party, you will be able to level them up and equip them just like your main character. You can even bring any of your characters into multiplayer, so you are not limited to your main character.

    So why start a new file if the only difference is a new point of view on the same story? Well every class in the game is in search of something special. They are searching for a powerful secret technique that has been lost for centuries. When you beat the single player portion your Main Character will learn this technique but none of your other characters in that file will be able to learn it. So starting a new file will be so that you can get each class' secret technique.

    That's all I have for you this week, Dan will be posting more info later tonight, as always let me know what you think!


    Dan: In addition to the main story line there will be a bunch of side quests and other things you can do along the way, as well as after you beat the main story line. We definitely want to have optional uber bosses like most single player RPGs have that are much harder than anything in the main story line. I've always found those very fun and challenging and think it would be great to carry that over to HTD.

    We want there to be just as much single player content as multiplayer content because some people just like to do their own thing or don't feel like searching for a party. I've played enough MMORPGs to understand how frustrating it can be when you are either unable or not interested in grouping and want to play solo but you couldn't even kill a mob 30 levels lower than you. We're hoping to remedy this scenario. :)

    Pokemon Tower Defense: v3.7.1 is now out! New Team Rocket Avatars, progress list, let's talk more about daily codes and pokemon adoptions.

    Want to Adopt the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Get some SnD coins by buying any of the Ninja-ja Editions. Click here for more info.
    Visit the PTD: Pokemon Center - a place to trade pokemon, view your items and change your avatar!


    What's new in v3.7.1 - For more details go here.
    • Team Rocket Mystery Gift Avatar - Solve the Mystery Hunt to get your very own Team Rocket Avatar!

    • New Story Level - Lavender Town -Arriving at Lavender Town you meet a familiar face, and find out the Team Rocket is recruiting members in Lavender Town.

    • Added Girl Bug Catcher Avatar - You can get this if you have the boy bug catcher just go to the Pokemon Center and pick here.

    • Adding a sort by Level button for the storage

    • Making the "Super Effective" targeting option use the current move's type instead of the tower's type 

    • Bug Fix - The Shiny Voltorb Quest will now accept Electrode and Pikachu at level 42 or higher.

    Where can I play?
    Hello everyone, here we are starting a new week at Sam and Dan Games, we have some goodies coming at you this week. Today I will talk about the next update for PTD v3.8, it will have a good amount of new pokemon, along with new level and some fixes and additions. Tuesday we will have our Hero Tower Defense day with some new art and new info on the game. Then during the week I will be adding the Daily Code and Pokemon Adoptions features to the Pokemon Center.

    Let's talk about the Daily code and how it works.

    Once a day you can go to the Pokemon Center and go to the Daily Code Section and request a code. There are different codes that you can request. Each code has different chances to win prizes. Each code has a different cost and requirement to get.

    Regular Daily Code - Cost: 1,000 - Requirements - None - Possible Prizes
    • No Prize - Chance to get - 67%

    • Pidgey with Breeding Move "Faint Attack" - Chance to get Code - 10%

    • Rattata with Breeding Move "Reversal" - Chance to get Code -  10%

    • Abra with Breeding Move "Fire Punch" - Chance to get Code -  1%

    • Pikachu with Breeding Move "Charge" - Chance to get Code - 1%

    • Shiny Bulbasaur (lvl 5) - Chances to get Code - 0.1%

    • Shiny Squirtle (lvl 5) - Chances to get Code - 0.1%

    • Regular Raikou (lvl 40) - Chances to get Code -  0.001%

    • Regular Suicune (lvl 40) - Chances to get Code -  0.001%

    • Regular Entei (lvl 40) - Chances to get Code - 0.001%

    Uncommon Daily Code - Cost: 10,000 - Requirements - Badge 2 - Possible Prizes
    • No Prize - Chance to get - 28% 

    • Pidgey with Breeding Move "Faint Attack" - Chance to get Code - 30%

    • Rattata with Breeding Move "Reversal" - Chance to get Code -  30%

    • Abra with Breeding Move "Fire Punch" - Chance to get Code -  5%

    • Pikachu with Breeding Move "Charge" - Chance to get Code - 5%

    • Shiny Bulbasaur (lvl 5) - Chances to get Code -0.5%

    • Shiny Squirtle (lvl 5) - Chances to get Code - 0.5%

    • Regular Raikou (lvl 40) - Chances to get Code -  0.005%

    • Regular Suicune (lvl 40) - Chances to get Code -  0.005%

    • Regular Entei (lvl 40) - Chances to get Code - 0.005%

    Rare Daily Code - Cost: 100,000 - Requirements - Beat the Latest level - Possible Prizes

    • Pidgey with Breeding Move "Faint Attack" - Chance to get Code - 39%

    • Rattata with Breeding Move "Reversal" - Chance to get Code -  38%

    • Abra with Breeding Move "Fire Punch" - Chance to get Code -  10%

    • Pikachu with Breeding Move "Charge" - Chance to get Code - 10%

    • Shiny Bulbasaur (lvl 5) - Chances to get Code -1%

    • Shiny Squirtle (lvl 5) - Chances to get Code - 1%

    • Regular Raikou (lvl 40) - Chances to get Code -  0.01%

    • Regular Suicune (lvl 40) - Chances to get Code -  0.01%

    • Regular Entei (lvl 40) - Chances to get Code - 0.01%

      I will be adding different prizes in the future or tweaking the numbers a bit here and there. Remember you can only get one code per day per account. When I implement this it will be in the Pokemon Center.

    Now let's talk about Pokemon Adoptions, a lot of pokemon have been abandoned by their trainers due to all the incidents happening with Mewthree and such. Using your SnD Coins you will be able to adopt a pokemon of your choosing, the rarer the pokemon the more coins it will cost. Here are some examples of possible pricing and categories.
    • Common Shiny like Pidgey, Zubat etc will cost 1 SnD Coin to adopt.

    • Uncommon Shiny Pokemon like Pikachu, Magikarp, Drowzee will cost 5 SnD Coins to adopt.

    • Rare Shiny Pokemon (pokemon you can't find in the wild) like Charmander, Squirtle, and Bulbasaur will cost 10 SnD Coins to adopt.

    • Legendary Pokemon like Shiny Mew, Regular Entei, Regular Suicune, Regular Raikou will cost 20 SnD Coins to adopt.

    Speaking of SnD Coins, in the near future buying Ninja-ja will give you SnD coins instead of codes, this way when you buy let's say the apprentice edition you won't get 3 pikachu you will get a certain amount of coins that will let you pick and choose who you really want. It is a more flexible system than before and I hope you guys will enjoy. I also wanted to say that if you bought a Ninja-ja in the past I will not be able to give you Coins now and that we are still figuring out the exact coin conversion.

    The cool thing about the coins is that you can save them up for the future or save them up for a different game like Ninja-ja or Hero Tower Defense. All our games will use the SnD coins for special gifts that will save you time and make you look unique.

    Now on to the progress list for v3.8!
    • Daily Codes

    • Pokemon Adoption and SnD Coins

    • Trades will only last up for 3 days (0%) - This will prevent old trades from staying there and the trainers never responding to request. Viewing your trade request will reset this timer so you will get 3 more days.

    • Distribution (0%) 

    • New Title Screen (100%) - The artist finally got back to me! His prize is a Legendary Dog of his choosing and he choose Suicune! 

    • New Story Level (100%) - Traveling to Celadon City Route 8 & 7

      • Level Intro (100%)

      • Level Layout (100%)

      • Level Waves (100%)

      • Level Ending (100%)

    • New Mystery Gift - (100%)

      • Graphic (100%)

      • Implement in game (100%)

    • New Pokemon to Capture (1) (100%)

      •  Graphics (100%)

      • Shiny Graphic (100%)

      • Implement Stats in game (100%)

      • New Moves (1) (100%) - Baton Pass

    • New Pokemon Evolutions (3) (100%)

      • Graphics (100%)

      • Shiny Graphics (100%)

      • Implement Stats in game (100%)

      • New Moves (2) (100%)

        • Aurora Beam (100%)

        • Aqua Ring (100%)

    • Forms of hacking will make the game go to the main screen automatically without warning (100%) - This will cover the previous adding candy, I won't be adding candy to levels that didn't have them.

    • Bug Fixes (100%)

      • Add more space to the bottom of the Lavender Town level (100%) Thanks Pokedaddy!

      • In the Diglett Cave the screen becomes black after Serge tells you to follow Team Rocket.(100%)

      • Added Dynamic Punch to Machop, Machoke, Machamp's TMs list (100%) Thanks everybody who brought it up.

      • Let Legendary Dogs learn TMs (100%)

    I'll keep updating this during the week so keep checking back and as always let me know what you think!

    Ninja-ja: Alpha v1.4 update is now available!


    Well, I'm finally done with this update. You can get it at the Ninja-Ja updates page as always for those of you who bought it or did an offer.

    Sam had to show me how to do all the database stuff which I've never done before so that took most awhile. I made some tweaks as well as added a bunch of stuff. The Top Scores page is now set up so you can compare your scores to others. Keep in mind this is a lesser version than what we will eventually have.. and there might be some bugs so be sure to let me know if you run into any problems. Also it'll probably get cleared once we release the real version that will only allow unique usernames and such but for now it's just there to have some fun with.

    The next update should have a bit more fun stuff in it. I might be able to start the story mode and add other things related to that. Also hoping to add in the special abilities soon which I think will be pretty cool.

    Here's the list of changes:

    • Made Profiles Screen Go Directly To Menu Screen

    • Fixed Profile Overwrite Scores Bug

    • Shuriken Depth Hit Detection

    • Added Low Health Slow Heartbeat

    • Added Critical Health Fast Heartbeat

    • Added Skill Score

    • Added Top Score Notification

    • Added Top Scores Page

    • Added Stage Select Screen

    • Added New Stage


    That's it for now, thanks for the suggestions and support, enjoy!

    All open orders have been filled!


    I have 5 Leviathan Crusaders and 1 Leviathan Mortis on hand.

    I also have available as accessories: 1 Scythe, 1 Sword, 1 Right hand Vulkan, 1 Left Hand Vulkan, 1 Right hand Mauler, 1 Left Hand Mauler.

    Just wanted to say thank you to all my customers, the feedback has been great and I hope you all enjoy your kits.

    All the best!
    Mark-

    Isle of Fob Campaign

    The Battle of Ghazzan.

    Though roughly equal in numbers, the forces of Islam are qualitatively superior. The Franks are also suffering from being half starved through lack of supply. The Battle of Ghazzan will be settled by who holds the key piece of terrain - the hill. During the first night's play the Turks envelop the  hill slaughtering everything in their path with devastating quantities of archery. It is looking like being a Turkish crushing victory - but, like all Piquet games,  it isn't over until the fat lady sings. To be continued...................













    HTD Tuesdays: Day 1! & PTD Progress List

    Want to play Ninja-ja? Get a shiny pikachu, shiny mew, shiny starter, shiny magikarp or have your suggestion for a weapon design to be used on Ninja-ja? Click here for more info on how you can get those things.

    Get Ninja-ja: Apprentice Edition for free, after completing one of the offers provided! 

    Visit the PTD: Pokemon Center - a place to trade pokemon, view your items and change your avatar!

    Welcome to the very first Hero Tower Defense Tuesday!




    Sketch of Logo
    Like Pokemon Tower Defense, Hero Tower Defense was born from the idea of combining two great things into one package. In this case we want to combine the things we all love the most from MMORPGs into the tower defense formula. Also everything that I've learned from PTD that I know you guys like will make it into the game as well.
    What you can expect from the game is:
    • Different classes like: Warrior, Mage, Priest, Rogue, etc.

    • Loot Drops from enemy and bosses.

    • Armor and weapons

    • A unique talent tree for each classes

    • Different races

    • Quest

    • Achievements

    • Crafting

    • Auction House

    • Guilds

    • Raids

    • Co-op

    • Versus

    • Mounts

    • Pets

    • and more!

    Just like Pokemon Tower Defense your towers will stay leveled up as your play. At first you start alone but as you beat levels you will meet new companions that you will add to your party and eventually form your own guild and take on bosses.

    We have many more details to offer but today I want to talk more about the artist for the game. As some of you might know I sent out a request on the blog for any artist that was interested in joining Dan and I on the quest to create games. Many people applied but we narrowed it down to the top 9 artist, and then we sent them all a challenge. The challenge was to create a "tower" for Hero Tower Defense, we gave them very basic instructions so that they could fill in the holes. One contestant caught our eye and he ended up winning. We saw the other 8 entries and they were good but we felt this one captured exactly what Dan and I wanted to do for Hero TD. Below is his entry for the challenge.






    Kevin's Entry for the challenge

    Since we picked Kevin he has been hard at work making animations for the tower units and creating armor, each week we will show you a new piece of artwork so look forward to that.

    So for the day that we worked on Hero TD I talked to Dan about level maps. There are two types of TD games. Ones like PTD that you have a limited number of spots that you can put your towers and some that any where in the map can be a spot. For HTD we want to do a mix of these two. The enemy will go down his path similar to PTD but in HTD you will have a lot more spots to work with. The reason for more spots is a new mechanic that I thought would be great for the game. I'm calling it the "Chain Buff" mechanic. Let's say you have a Warrior Tank (Tank is a tower designed to take the damage and defend the other towers), and he has a passive buff that makes his health higher. Well if you have any other Tower that is next to this tank tower they will also receive this buff thanks to the "Chain Buff" mechanic. Also if another tower is touch somebody that receive the buff they will also receive it. Thus you can create a chain of towers that will all receive the buff. The drawback is that some enemies will have attacks that will attack everybody in a chain. So you will have to be quick about breaking the chain when those attacks come.

    I made some awesome diagrams for you guys below.







    Above: Towers are not chained so wizard doesn't get the buff






    Above: An Archer is added so all 3 units are now chained and they all receive the buff


    Well that's all I have for you today, I hope you enjoyed the post and I can't wait to talk more about and show you more about HTD. Dan told me he was also going to post something on this same post so keep checking back for more. As always let me know what you think!


    Dan: Sam covered most of the current topics we discussed together so I'll give you guys some insight into how HTD will progress without hindering the other games and some other tidbits.

    As you know Sam works primarily on PTD while I work on Ninja-ja with the addition of Kevin doing most of the HTD graphics. Since I've learned some more about programming from Ninja-ja (sorry for the slow updates btw) I'll be helping Sam out on that end as well as helping Kevin out on graphics. We also both think about HTD's design and concepts while we work on the other games, so while it might seem like we don't have the time we're really just multitasking and doing stuff at the same time. So never fear!

    Also something worth mentioning is we want HTD to be a good mix of what we both enjoy the most in games. This works out really well for Sam and I because we lean slightly different ways when it comes to genres and such. While we both enjoy and play all types of games Sam enjoys the more casual games while I enjoy the more hardcore games, but since we have that overlap we know where each other is coming from. This means you can expect HTD to target both casual gamers and hardcore gamers alike. It's a tough task to take on but we're up for it and with everyone's suggestions and ideas, along with our own, we feel we can merge the two successfully. We're excited and think it'll be awesome and we hope you guys do too!

    Okay so now for the PTD progress list!

    You can play v3.7 now here on the blog, I have to leave for most of the day so the blog post, exe, and apk will be up by tomorrow. Enjoy.

    New mystery gift avatar on Monday! 

    Update v3.7 will include:
    • Distribution (90%)

    • Being Able to Offer up to 6 pokemon in a trade (100%) - This is available right now!

    • Trade will automatically be accepted if somebody offers all the pokemon requested (100%) - This will not happen if you offer any hacked pokemon. This is available right now!

    • Search for pokemon requested (100%) - This will allow you to search for trades that request a certain pokemon.This is available right now!

    •  Rock Tunnel Typos (100%) - Girl Trainer name.  

    • Expanding the Move Description to include things like Accuracy, Category, and any percentage that the move may have for any status effect (100%)  

    • Some moves now behave properly like the game suggest (Ex. Reversal now does more damage the less hp your tower has) (100%) 

    • Toxic Spikes and Stealth Rock have had their Attack Durations increased from 180 to 1800 (100%) 

    • Substitute now works properly (100%) 

    • Move Rebalance (100%) - All moves will regain their original attack power straight from the Generation 5 Move set, but will now be able to recoil damage, miss, etc.

    • Fixed an Issue with your avatar showing a different avatar for a split second during intro scenes (100%) 

    • Bug Fix: On Digglet's Cave when you whirlwind a pokemon back to the entrance he will turn in the candy at the entrance (100%) 

    • New Story Level - Lavender Town  (100%) -Arriving at Lavender Town you meet a familiar face, and find out the Team Rocket is recruiting members in Lavender Town.

      • Level Intro (100%)

      • Level Layout (100%)

      • Level Waves (100%)

      • Level Ending (100%)

    • Add Girl Bug Catcher Avatar (100%) 

      • Graphics (100%) Thanks Kimmy!

      • Implement in game (100%)

    • Add Mystery Gift Avatars (100%)  

      • Graphics (100%) Thanks Kimmy!

      • Implement in game (100%)

    • Adding a sort by Level button for the storage (100%)

    • Making the "Super Effective" targeting option use the current move's type instead of the tower's type (100%) 

    • Trades will only last up for 3 days (Postponed until early next week) - This will prevent old trades from staying there and the trainers never responding to request. Viewing your trade request will reset this timer so you will get 3 more days.

    • Daily Codes (Postponed until early next week)

    • New Title Screen (Postponed until next update) - The artist finally got back to me! His prize is a Legendary Dog of his choosing and he choose Suicune! 

    • Forms of hacking will make the game go to the main screen automatically without warning (Postponed until early next week) - This will cover the previous adding candy, I won't be adding candy to levels that didn't have them.

        As always let me know what you think.

        IR 38 Zastrow - FOR SALE.

        FOR SALE - £80.00, plus package and postage at cost. SOLD

        I am offering this Prussian SYW fusilier unit (Infantry Regiment 38 - Zastrow), from my personal collection) for sale. It is 16 figures strong. Figures are by Sash and Sabre (I think). It is wholly painted in enamels. The flag is hand painted. Bases, should you choose to use them, are 40mm x 50mm card mounting board, textured and flocked - figures are glued down with PVA.

        My email is available via this blog: jlaroachATblueyonderDOTcoDOTuk

        UK payment accepted by personal cheque, overseas buyers will have to pay by Pay Pal and pay the banking costs. Buyer may collect in person, to save postage, if preferred.

        Reason for sale: I will in the near future be upgrading all of my SYW infantry units to 24 figs. This is the only unit by Sash and Sabre that I own and I can't be bothered ordering and reproducing a paint job for this one unit. Be assured, any money will be re-invested into the SYW collection.





        Thanks for looking...............
         

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