Welcome to Hero Tower Defense Thursday!
HTD Logo
Ok then, we've added the Light Skills. Probably the first thing you'll notice is the graphics for the effects and icons are a tad different than the rest.. as in they either aren't there or are very basic. Don't worry though, they're just placeholders while the final versions are being developed. The Native Light Skill increases the Physical and Magical Damage of the target.
We've also picked up another artist who will be helping us out with HTD graphics (we need a lot of them :D). So without further ado, welcome Evan! He's actually a friend of Bill's and is excited to be working with us on our games. Creating art for a game is very time consuming and tends to require more people than other areas so we're happy to have artists such as Bill and Evan helping Kevin out.
Nature Skills will be coming up next and with those we'll finally have all the Native and Tier 1 skills available for each element. We've got several other things in the works so don't worry too much if you don't see the %'s in the progress lists below changing much. That's just a list of some of the more major things that are currently in the works. Sometimes we have to do a bunch of smaller things that we don't bother listing there.
Thanks everyone!
What's New:
-Added Light Skills (Using placeholder graphics for now)
-Made some performance tweaks
-Fixed female hair toggle showing for males
In the Works:
- Story: Intro - Scene 1 (10%)
- Weapon and Armor Stats (100%)
- Map: Intro - Stage 2 (100%)
- Inventory Screen (0%)
- Skill Selection Screen (0%)
- Light Skill: Radiate (Native) (10%)
- Light Skill: Shinning Strike(T1 Physical) (10%)
- Light Skill: Fleeting Light (T1 Magical) (10%)
- Unit: Fire Gecko - Movement (50%)
- Nature Skills (100%)
- Saving Inventory and Equipment Setup (0%)
Check out Kevin's blog, KXN @ HTD for HTD art-related concepts, WIPs, polls, and more!
Any suggestions or feedback is welcome in the comments!
-Dan