Welcome to Hero Tower Defense Thursday!
Go here to read Day 41 of Hero Tower Defense Thursday.
Progress on the new art and graphics system is still underway and is going well. We're doing our best to get a new release out to you guys ASAP but we aren't looking to rush it out just so we can have something. I never liked seeing that happen in other games and then having to deal with all sorts of annoying bugs. Granted we're a small group and can only find so much but we do what we can. :)
Now, on to the topic at hand. Creatures Vs Races! In HTD when we say Creatures we are typically referring to enemy units and when we say Races we are referring to playable heroes. However, there will be units that are both playable races and creatures that you fight. The HTD world isn't one with race wars going on with one versus another but rather just a world full of all sorts of races and creatures that have various factions within different groups. Some are good, some are bad. This allows us to be a bit more versatile when it comes to designating enemies for maps because we can mix various kinds of units together and still have it make sense.
You might be wondering why aren't all units just creatures and playable races. Well, because it would be difficult to make something like a slug into a playable unit. The playable races require far more animations and set up in order to work with the system we've established. The main reason is because they are dynamic and allow for weapon and armor swapping which requires a lot more assets and work. However, we can always use creatures as companion pets/combat pets since they are a more limited version of a playable unit. So some might end up being available in that respect.
Another good thing about having creatures as pets and races as enemies is that we can reuse assets that we already have. It's a huge time saver and provides some additional diversity, especially the races. For example, we can use the human race as an enemy and have all the armor and weapons available to outfit them however we like and even give them variations among themselves. We can also use their animations to do different things with. All of this essentially for free since we already have them available for the playable human race.
We're all looking forward to the next release and hope to share it with you guys soon. Thanks for the continued support!
In the Works:
- Pet System (50%)
- Interface Revision (100%)
- Unit: Human Male - Revision (100%)
- Unit: Human Male - Animations (25%)
- Unit: Fire Gecko - Melee Concept (75%)
- Unit: Fire Gecko - Ranged Concept (75%)
- Unit: Meerkat Non-Combat Pet - Concept (25%)
- Unit: Goblin - Concept (25%)
- Graphic Processing Revision (75%)
- Saving Inventory and Equipment Setup (0%)
Check out Kevin's blog, KXN @ HTD for HTD art-related concepts, WIPs, polls, and more!
Be sure to leave any ideas, suggestions, or other feedback you might have in the comments!