The Battle of Trimini - part 2

Here are some photos of the second night's play. There is very little blurb. The day after the game I took three days out of my comfort zone to help a friend with his art / trade show (doing donkey work, mainly) and the battle, as well as the feeling in my arms and legs, has drifted into distant memory.

The Allies kept up their inexorable advance. Here and there their progress was slowed by counter attacks by the Swiss and the constant pecking of French skirmishers, but eventually all organised resistance was crushed.

The French C-in-C and his gendarmerie did not make it out of camp (locked), and only just managed to fight off raiding Venetian stradiots who caught them in their PJs. This was probably a good thing - one of the striking factors in this battle was the way in which French command stands had a nasty habit of getting themselves killed at the first opportunity. They started the battle with 7 commanders, including the C-in-C, and ended it with just 2 - never have so many 1s been rolled on d20 (to fire) and d12 (for melee) - whilst the Allies didn't lose any.
The battle ended, possibly with another hour of play still in it, with all hope of French victory snuffed out. A decisive victory for the allies.

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