Showing posts with label rock tunnel. Show all posts
Showing posts with label rock tunnel. Show all posts

Pokemon Tower Defense: v3.5.2 is out, jumping back into Weekly Progress!

Want to play Ninja-ja? Get a shiny pikachu, shiny mew, shiny starter, shiny magikarp or have your suggestion for a weapon design to be used on Ninja-ja? Click here for more info on how you can get those things.

Get Ninja-ja: Apprentice Edition for free, after completing one of the offers provided! 

Visit the PTD: Pokemon Center - a place to trade pokemon, view your items and change avatar!


What's new in v3.5.2: Click here to read all the details on what was added.
  • New Story Level - Rock Tunnel - Make your way across the maze-like tunnel and find the exit. Battle against multiple trainers, wild pokemon and a giant onix! Can you save the old man and finish his quest for a shiny voltorb? Or will your spend your days on the cave training your pokemon?




    Rock Tunnel Level
  • Targeting System - Choose from a variety of commands to your pokemon so that he will attack specific targets. The commands are: Regular, Fastest, Slowest, Least Health, Most Health, Super Effective (Super Effective will prioritize target's that your pokemon would be more effective against. For Example Pikachu will now hit Zubats first before he tries to hit geodude if they are all together.), Ignore Red (Ignore pokemon when they have a red bar), Focus Candy (Prioritize pokemon with candy), Ignore Candy (Prioritize pokemon without candy).




Targeting System
  •  Three new pokemon to catch - Onix, Voltorb, Machop

  • New Shiny Quest - Save the old man in Rock tunnel to get the quest

  • Increased Buff Durations

  • Increased Shiny rate

  • New Mystery Gift Avatar

  • Bug Fixes

Where can I play?
  • Play here on the blog by clicking on the "Play PTD!" tab.

  • Download the EXE, SWF or APK by clicking on the "Game Downloads Link" tab.

  • PlayTowerDefenseGame (Not yet updated)

  • FreeWorldGroup (Updated to v3.5.2)

  • Gamerfish (Updated to v3.5.2)

  • OneMoreLevel (Not yet updated)

  • NewGrounds (Updated to v3.5.2)

  • MiniJuegos (Updated to v3.5.2) 

A couple of notes for the update that you guys will find useful.
  • Beat Diglett's Cave to get HM Cut.

  • Use HM Cut on Route 2 to get Flash.

  • Pokemon that can learn flash.

  • You need a pokemon with flash in order to enter the Rock Tunnel.

  • You have to do something on the Rock Tunnel level before the Giant Onix will show up.

  • Giant Onix can attack your towers.

  • Save Old Man by beating Giant Onix.

I hope that is enough for now.

Update coming this weekend! Progress List: It's going to be a small one so that I can get back on track with weekend updates. Here's what I have so far.
  • Level cap up to 44 (100%)

    • Moves to Level 43 (100%)

      • Aromatherapy (100%)

      • Mind Reader (100%)

      • Hex (100%)

      • Explosion (100%)

      • Stored Power (100%)

    • Moves to Level 44 (100%)

      • SolarBeam (100%)

      • Coil (100%)

      • Inferno (100%)

      • Dragon Dance (100%)

  • Missing Relearn Moves (100%)

    • Dragon Claw (100%)

    • Shadow Claw (100%)

    • Air Slash (100%)

    • Flash Cannon (100%)

    • Pluck (100%) - Since there are no berries in the game yet, this attack will only do damage for now.

    • Thunder Fang (100%)

    • Cross Poison (100%)

    • Tri Attack (100%)

    • Kinesis (100%)

    • Wide Guard (100%)

    • Nightmare (100%)

    • Magical Leaf (100%)

    • Quick Guard (100%)

    • Power Swap (100%)

    • Guard Swap (100%)

    • Charge (100%)

  • Added TM (100%)

    • Shadow Claw

    • Flash Cannon 

    • Pluck - Since there are no berries in the game yet, this attack will only do damage for now. 

    • Tri Attack 

    • Nightmare

    • The Shiny and Legendary Dog Popups will now stay on until you click them off (100%)

    • Storage Rearrangement Update (100%) -

      • Pokemon in the storage will now be arranged left to right instead of up and down.(100%)

      • When swapping pokemon in the storage they now swap places instead of pushing everything down a block. (100%)

      • You can now sort by pokemon number or names (100%)

    • Being able to assign who you want to a trade (100%) - This is available now! Assign up 6 pokemon that you want for your trade or leave them empty. Other trainers will see what you have requested.

    • Being able to offer up to 6 pokemon in a trade (50%)

    • Trades will expire after 3 days and nobody has responded (0%)

    • Bug Fixes (100%)

      • Doing an NPC Trade with a pokemon that leveled up or evolved in that gameplay session will flag you as suspected of Hacking (100%) 

      • Fixing Submission so that it does less recoil damage (100%) - It now uses effective damage done instead of actual damage (Effective damage done is for example the attack does 500 damage but the enemy only has 100 life left then the effecitve damage done will be 100) and will pick the lowest recoil damage from 25% of effective damage done or 25% of the total percentage that the enemy took to his life (For example let's say you did 1000 effective damage but to the enemy that was only 40% of his life, instead of doing 250 recoil damage, you will do 25% of 40% which is 10% of your total life.) The game will pick the lowest one out of those two and that will be your recoil damage.

      • The graphical effect of vital throw will no longer fade your tower and will fade the enemy instead (100%) - This move is meant to be you throwing the enemy back to the path which is why the enemy shows up rotating.

      • No longer possible to drag any of the level select screens (100%) 

      • The Fastest and slowest targeting types will no longer ignore speed buffs and debuffs (100%)

    • Distribution (0%)

    As always let me know what you think!

    Weekly Progress: PTD v3.5, Title Screen Contest Finalist, ideas for the future.

    Want to play Ninja-ja? Get a shiny pikachu, shiny mew, shiny starter, shiny magikarp or have your suggestion for a weapon design to be used on Ninja-ja? Click here for more info on how you can get those things.

    Get Ninja-ja: Apprentice Edition for free, after completing one of the offers provided! 

    Visit the PTD: Pokemon Center - a place to trade pokemon, view your items and change avatar!

    So our forum members have voted and the Title Screen Contest Finalist have been choosen! View the entries below and then vote on the poll for who you want to win! This title screen will replace the current one until I do another one of these contest.

    WINNER! - Entry (1) is a flash animation, click here to view it.




    Entry (2) Above



    Entry (3) Above



    Entry (4) Above



    Entry (5) Above



    Entry (6) Above




    Entry (7) Above
    Thanks to everybody who participated!

    You guys voted and now you can change the nickname of a pokemon regardless if you got it from a trade.

    Okay so let's talk about the update for this weekend.

    We have another story mode level coming. This time we are heading to the Rock Tunnel and all it's darkness, Flash will finally have an "out of battle" use. This also means 2 new pokemon will be added along with their evolutions. Plus regular onix will also show up to be captured.

    A new feature that many of you have requested for a long time is finally coming. I will be adding a tower targeting system to the game. You will be able to set your individual towers to specific targeting instructions such as attack first, attack last, attack with candy, etc.. please post your suggestions for good targeting commands on the comments below.

    Finally, many of you have talked about alternative ways to get shiny pokemon that don't require extreme luck. So for one of the new pokemon that is coming in the update I will be adding a special quest inside the game that once you finish the quest you will be awarded the shiny version of that pokemon. The quest will be a combination of things that you will have to accomplish, the game will give you clues as to how to do the quest. I hope you guys will enjoy it. Eventually every pokemon will have it's own quest so that you can find it's shiny version. On top of that you can still find shiny pokemon randomly in the while just like you can now.

    That's all I have for the update below you will see my progress in completing it, keep checking back during the week to see how I'm doing :)

    New Story Level  (100%)- Rock Tunnel - Make your way across the maze-like tunnel and find the exit. Battle against multiple trainers, wild pokemon and a giant onix! Can you save the old man and finish his quest for a shiny voltorb? Or will your spend your days on the cave training your pokemon?
    • Intro Scene (100%)

    • Level Layout (100%)

    • Level Waves (100%)

    • Ending Scene (100%)




    • Rock Tunnel Preview - Choosing which path you want to take.
     2 New Pokemon to Catch (100%)
    • Graphics (100%)

    • Shiny Graphics (100%)

    • New moves (9) (100% done)

    • Add these pokemons' stats into the game (100%)

    3 New Pokemon Evolutions (100%)
    • Graphics (100%)

    • Shiny Graphics (100%)

    • Add these pokemons' stats into the game (100%)

    New Relearn Move (100%)
    • Submission

      Increased Shiny Rate (100%) - Increased it from 1/10,000 to 1/8000 to better match the real games. I won't be increasing it anymore than this.

      Trade Center - Non Shiny Pokemon will now say "Regular" after their level and "Shiny" is now bolded (100%) - This is to prevent scamming.

      Attacking pokemon can only be made to turn around once (100%) 

      New Title Screen (Postponed) The Winner has not sent me the fla files yet.
      Title Screen skip function (Postponed) The Winner has not sent me the fla files yet.

      Certain pokemon's tower health is too big when caught (100%)




      Targeting Menu
      Targeting System (100%) - Choose from a variety of commands to your pokemon so that he will attack specific targets. The commands are: Regular, Fastest, Slowest, Least Health, Most Health, Super Effective (Super Effective will prioritize target's that your pokemon would be more effective against. For Example Pikachu will now hit Zubats first before he tries to hit geodude if they are all together.), Ignore Red (Ignore pokemon when they have a red bar), Focus Candy (Prioritize pokemon with candy), Ignore Candy (Prioritize pokemon without candy).

      Pokemon used or captured on the hacked version of the game will now be tagged with (Hacked Version) on the trading center and will not be eligible as pokemon for any shiny quest requirement. (100%) - This will only affect pokemon that are placed in a spot or captured from v3.5 of the hacked game. All your previous pokemon that leveled up with the hacked version will not be retroactively tagged. (Note: You can still use these pokemon in your game like any other pokemon.)

      New pokemon shiny quest (100%) - Get clues in the game to finish this quest and get the shiny version of this pokemon.

      Increased Duration of all Buff (100%)

      Fix Diglett's Cave Level (100%) - Pokemon hit with moves that make them turn around will make the candy dissapear before reaching the end.

      Fix Diglett's Cave Intro Typos (100%)


      Lower Diglett's Cave's pokemon's health (100%)

      Security Update (100%) - Preventing the use of programs like Cheat Engine to change a pokemon's number or level. Doing this will result in not being able to save your game and having to log in again.

      Adding New Mystery Gift Avatar (100%)

      Bug Fixes (100%)
      • Enemy pokemon can no longer grab candy from far away (100%)

      • Doing two achievements at the same time will now save both achievements (100%)

      Distribution (0%)

        So that's what I have so far for the update, like I said before let me know which commands you would like the best in the comments below.

        More on Shiny Quest - For people who are worried about all their time searching for shinies being wasted. This shiny quest won't be for a pokemon that was previously in the game. Also the shiny quest isn't going to be easy and will require a lot of effort for example you might need to catch a rare pokemon 10 times in one sitting, or might have to present a pokemon with a certain move. Even beat a level a certain way.to finish the quest. The quest won't be quick and easy I'll make sure of that, the good thing about the quest is that there is a guaranteed prize at the end. You aren't just looking and looking not knowing if it will show up. 

        Ideas for the Future
        I've come up with an idea that will make it possible to keep all the attack's cooldown at 18 and give them their proper attack power from the handheld games.

        The idea is to implement PP.

        After a lot of great feedback I've decided to scrap the PP idea, and find a better solution to make it work. Scrapping the PP idea is actually better for me since I don't have to deal with coding that system. If you don't know about the PP idea don't worry about it, chances are you wouldn't like it.

        Instead I'm going to do something with pokemon abilities. Basically the more your pokemon attacks or gets attacked (think street fighter 4 meters) the more rage it will build. Once you have a full rage bar you can use that pokemon's ability! I'll be looking at what abilities the games use for each pokemon but I will tweak them or completely change them into something that will be extremely useful in the game. For example when using Bulbasaur to defend you might want to use his Overgrow ability which would remain similar to the game. Once you fill up your meter and use the ability his damage will gain a great boost for a limited time. But if you are attacking then you might use Chlorophyll which I would change into not only giving you a speed boost but also heals you as well. These abilities will also have a passive component to them. So for overgrow if your pokemon gets damaged and only has very little life left then the ability will trigger for a short amount of time (abilities will have cooldown). So they will be passive yet if you build up your rage meter you can unleash a stronger version of the ability whenever you feel like.

        For the moves to keep their original values and have relatively close cooldowns (some will be slightly lower or slightly higher) I will have to implement: being able to miss, being able to take recoil damage, being able to heal yourself (moves like absorb), towers being able to get status effects like paralysed and confused.

        So what do you think? As always leave me comments below about what you think.
         

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