Showing posts with label PTD 2. Show all posts
Showing posts with label PTD 2. Show all posts

Ecruteak City, Fairy Type Arrives, Phase 4 of the Fundraiser!



Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

Welcome to the Sam and Dan Games Developer Blog!

Sam and Dan Games: Fundraiser! Phase 4



Help us keep making games and earn awesome prizes like Shiny Rayquaza, Cosmoid Starters for PTD 2, Shiny Heatran and Shiny Pokemon X and Y Legendaries!  

Our Goal: $50,000

Phase 4 of the Fundraiser!
Phase 4 of the Fundraiser starts this week. This will be the last phase of the fundraiser which will end on January. If you want to obtain these legendaries and cosmoid for your account make sure you get them before then. I'm happy to announce the new prizes for the new tiers of funding. They will be shiny Yveltal and Xerneas from Pokemon X and Y! If you donated 20 or more you will get to pick one of them and get 3 of the one that you pick (very useful for trading). If you donated 25 or more you will get another 3 of the one that you pick. For reaching 25 you get 6 total and potentially 3 of each.

Fairy Type Arrives!
Because of the new Fundraiser tier and adding Xerneas I will introduce the Fairy type into PTD 2. I will add the type to all pokemon that now fall under it (ex. Togepi, Jigglypuff, etc) but I won't be giving them all their attacks this week. Only the ones that they share with Xerneas. Also I'll be changing other types that changed in generation 6.

Saving problems
With more people playing the game the server sometimes has trouble keeping up which causes save files not to work. This week I will make it so if your save file works you can still save without it telling you that you saved somewhere else.

Ecruteak City
In an effort to push the story along we have made it to Ecruteak City rather quickly with 3 routes being created last week. This week I'm bringing the Gym match versus Morty. Morty encounters Shadow Pokemon that were brought by Mewthree's destruction. What will happen next?!

Mystery Gift
This week we will have the final type, Normal. So we will go straight into voting for it.

Weekly Progress
    PTD2 v1.61 Mystery Gift Normal Type Released!
    • Mystery Gift (100%) - Normal Type (Bouffalant and Taillow)
      • Graphics (100%)
      • Stats (100%)
      • Evolutions (100%)
      • New Attack (100%)
        • Head Charge (100%)
      • Add to Breeding Center (100%)
      • Add to Trading Center (100%)
    PTD2 v1.60 - Route 38, Route 39 Released!
      • Add New Fundraiser Rewards (100%) - Shiny Yveltal and Xerneas
        • New Graphics (100%)
        • Stats (100%)
        • New Abilities (100%)
          • Dark Aura (100%)
          • Fairy Aura (100%)
        • New Attacks (100%)
          • Geomancy (100%)
          • Moonblast (100%)
          • Mysty Terrain (100%)
          • Horn Leech (100%)
          • Nature Power (100%)
          • Snarl (100%)
          • Oblivion Wing (100%)
          • Phantom Force (100%)
        • Add to Trading Center (100%)
        • Add to Rewards Page (100%)
      • Route 38 and 39 (100%)
        • Route Music (100%)
        • Pokemon Waves (100%)
        • Map Graphics (100%)
        • Trainer Battles (100%)
        • New Pokemon (100%) Miltank
          • Graphics (100%)
          • Stats (100%)
          • New Attacks (100%)
            • Milk Drink (100%)
          • Add to Trading Center (100%)
          • Add to Breeding Center (100%)
      PTD2 v1.59 - Ecruteak City and Mystery Gift Released!
      • Mystery Gift (100%) - Bug Type (Larvesta and Anorith)
        • Graphics (100%)
        • Stats (100%)
        • Evolutions (100%)
        • New Attack (100%)
          • Fiery Dance (100%)
        • Add to Breeding Center (100%)
        • Add to Trading Center (100%)
      • Game Change (100%) - Remove Effective Level from earlier levels in the game
      • Bug Fix (100%) - Fix the Saving bug that when a save fails it tells you that you already saved before and saves only certain parts of your progress.
      • Bug Fix 2 (100%) - Pokemon that are trapped will now lose their trapped status when the attacker has fainted or is no longer on the stage.
      • Add Fairy Type (100%)
      • Ecruteak City (100%)
        • Map Graphics (100%)
        • New TMs (100%)
          • Dark Pulse (100%)
          • Shadow Claw (100%)
        • New NPC Character Graphics (100%)
        • Gym Battle (100%)
          • Battle Layout (100%)
          • Battle Waves (100%)
        • City Music (100%)
        • Poke Center (100%)
        • Poke Mart (100%)
          That's what I have for you guys and gals this week. As always, let me know what you think in the comments below!

          Arriving at Goldenrod City!

          Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

          Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

          Welcome to the Sam and Dan Games Developer Blog!

          Sam and Dan Games: Fundraiser! Phase 3
          Help us keep making games and earn awesome prizes like Shiny Rayquaza, Cosmoid Starters for PTD 2 and Shiny Heatran!  
          Our Goal: $50,000

          Arriving at Goldenrod City
          Now that the soft cap is 100 and over 500 moves are in the game I'm ready to keep going with the story. Our hero might think that the past is pretty calm but he will soon find out that is not the case. Goldenrod is a big city so it will be done in two different updates. I look forward to bringing my ideas for the story to life.

          PTD Fan Saga Episode 6 is now out!
          Joel has been making great PTD fan videos on youtube showcasing his interpretation of the PTD1 story. He recently released episode 6 of his series and I encourage you to check it out if you haven't already. Check it out here.

          Mystery Gift
          We have over 370 pokemon in the game already! So this week we will add even more! Like every week, you vote and I listen. Both a Mystery Gift and Giveaway will be added. Looks like Grass is winning so far, looks like you guys are hoping for more starters :)

          Weekly Progress
            PTD2 v1.53 Released!
              • Goldenrod City (100%)
                • Map Background (100%)
                • Map Objects (100%)
                • Map Triggers (100%)
                • Add NPCs and Dialog for them (100%)
                • New NPC Graphics (100%)
                • Gym Fight (100%)
                  • Battle Background (100%)
                  • Battle Layout (100%)
                  • Battle Waves (100%)
                  • Miltank Boss (100%)
                    • Graphics (100%)
                    • Stats (100%)
                    • New Attacks (100%)
                      • Miltank's Rollout (100%)
                      • Miltank's Defense Curl (100%)
              • Bug Fix 1(100%) - Human characters that are in battles will no longer have health bars, level or gender stats displayed on them.
              • Bug Fix 2 (100%) - Fixed a bug that could potentially crash the game after the Lugia or Faulkner fights.
              • Bug Fix 3 (100%) - Fixed a bug with the attack Stored Power.
              • Added some dialog to Lugia while in the Lugia fight (100%) - Similar to Mewthree talking on his fight.
                As always let me know what you think!

                Legendary Transfers, Ilex Forest, Game Rebalance

                Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

                Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

                Welcome to the Sam and Dan Games Developer Blog!

                Sam and Dan Games: Fundraiser! Phase 3
                Help us keep making games and earn awesome prizes like Shiny Rayquaza and Shiny Heatran!  
                Our Goal: $50,000

                Weekly Update
                Welcome once again to another week at Sam and Dan Games. Let's get it started!

                Game Rebalance
                It's about that time again to rebalance the game. The problem that happens is that many of you are higher level so I tend to make the latest levels be a lot harder than they should be at that stage of the game. The problem is that as I add even more content new players can get stuck since the difficulty curve might be too high. What I do to rebalance is start a new game and try to play all the levels. The moment where I feel like I need to start grinding to move on then that level needs to be made easier. Either make the enemy be lower level, or have less health. Ideally in the final game you would never need to grind to beat the story mode.

                I'm also retroactively adding TMs for the Gym leaders that you might have beaten.

                Legendary Transfers
                Last blog I asked in the comments what you wanted to see for this update. Some of you wanted to see the Legendary Beast from PTD1 to be transferred over. So this week we will see Raikou, Entei, Suicune and Victini be added to the transfer list!

                New Moves
                I won't be able to reach Soft Level cap 37 this week but I will add some of the moves from it, plus a few extra fun moves. Are there any specific moves that you want to be added next week? Let me know in the comments below.

                Ilex Forest
                The next map will be Ilex Forest. There won't be any new pokemon in it but there will be some pokemon in the wild that we hadn't seen before so that means new behaviours for them. You can expect to battle a pesky Farfetch'd and gain access to HM Cut.

                Mystery Gift
                Like most weeks, there will be a mystery gift this week. It looks like Ice is winning right now. It is interesting because if Ice wins, there aren't many pure or primary ice type pokemon left. There might not be a choice to vote for.

                Cosmoid Update
                Some interesting things are happening in the Cosmoids world, I hope to have something new to show you guys in the coming weeks, but for now there is nothing new to announce.

                Okay so here is the list of progress

                Weekly Progress

                PTD2 Released!
                • Mystery Gift (100%)
                  • Graphics (100%)
                  • New Attacks (100%)
                    • Sharpen (100%)
                    • Haze (100%)
                  • Stats (100%)
                  • Add to Breeding Center (100%)
                  • Add to Trading Center (100%)
                • PTD1 Transfers (100%)
                  • New Abilities (100%)
                    • Victory Star (100%)
                  • New Attacks (100%)
                    • Searing Shot (100%)
                  • Stats (100%)
                  • Add to Breeding Center (100%)
                  • Add to Trading Center (100%)
                • Rebalance Game (100%)
                  • Reduced the amount needed to level up by 30% (100%)
                  • Fixed Zai's Unit Size in battles (100%)
                  • Added Bonus Experience to the Zai Berry Fight (100%) - Bonus experience for pokemon level 10 and under.
                  • Made the Shadow Pokemon have really high amount of HP in the Zai Berry Fight to prevent players from defeating it before being able to capture it (100%)
                  • Added Bonus Experience to the Zapdos Fight (100%) - Bonus experience for pokemon level 15 and under.
                  • Fixed a typo with Ash's Dialog on Cherrygrove City (100%)
                  • Added Bonus Experience to the Falkner Fight (100%) - Bonus experience for pokemon level 20 and under.
                  • Added TM Roost as a reward for beating Falkner (100%) - If you already beat Falkner the TM will automatically be added to your game.
                  • Changed Falkner's dialog after beating him for the first time to include him saying that he gave you the badge and the TM (100%)
                  • Added a missing Police Man for Violet City when you first enter the town (100%)
                  • You can no longer go to Route 32 (south of Violet City) until you beat the Lugia battle (100%)
                  • Added Bonus Experience to the Bellsprout Tower Fight (100%) - Bonus experience for pokemon level 20 and under.
                  • Boss Bellsprout's wrap attack now has a longer cooldown but he now spins for only half the time before throwing out his wrap (100%)
                  • Increased the cooldown on the small bellsprout's razor leaf attack (100%)
                  • Added Bonus Experience to the Lugia Fight (100%) - Bonus experience for pokemon levle 20 and under.
                  • Slightly increased the damage of Lugia's Gust Attack (100%)
                  • Made the first Unown Fight easier (100%) - Lowered the level, hp, and chance to attack for the unown.
                  • Made Entei's fight easier (100%) - Lowered the amount of damage the protector unit will take when taking entei's fireball attack. Lowered Entei's level. Lowered the Unown's level and HP. Lowered the amount of Unown that come out at a time and increased the time between unown coming out.
                  • Fixed a type with Gary's Dialog before the Mewthree battle (100%)
                  • Made Mewthree's battle easier (100%) - Lowered his total hp, lowered his damage to it's target unit.
                  • Added TM U-Turn as a reward for beating Bugsy (100%) - If you already beat Bugsy the TM will automatically be added to your game.
                  • Changed Bugsy's Dialog to mention giving you the TM (100%)
                  • Made Past Route 29 Lass easier (100%) - Made her pokemon more reasonable for the expected level at that stage of the game.
                  • Made Past Cherrygroove City Kid easier (100%) - Made his pokemon more reasonable for the expected level at that stage of the game.
                  • Made Past Route 30 Trainers easier (100%) - Made their pokemon more reasonable for the expected level at that stage of the game.
                  • Made Past Route 31 Trainers easier (100%) - Made their pokemon more reasonable for the expected level at that stage of the game.
                  • Made Past Violet City Trainers easier (100%) - Made their pokemon more reasonable for the expected level at that stage of the game.
                  • Fixed a typo on Falkner's Dialog on Past Violet City (100%)
                  • Made Past Ruins of Alph Trainers easier (100%) - Made their pokemon more reasonable for the expected level at that stage of the game.
                  • Made Past Route 32 Trainers easier (100%) - Made their pokemon more reasonable for the expected level at that stage of the game.
                  • Made Past Union Cave Trainers easier (100%) - Made their pokemon more reasonable for the expected level at that stage of the game.
                  • Made Past Route 33 Trainers easier (100%) - Made their pokemon more reasonable for the expected level at that stage of the game.
                  • Made Past Azalea Trainers easier (100%) - Made their pokemon more reasonable for the expected level at that stage of the game.
                  • Made the fight against Bugsy easier (100%) - His pokemon are lowered level, have less HP. Scyther starts out slower and now attacks longer before buffing himself again. Ariados now has an initial cooldown on his spider web attack.
                • Ilex Forest (100%)
                  • Map (100%)
                    • Graphics (100%)
                    • Triggers (100%)
                  • Trainer Battle (100%)
                    • Waves (100%)
                    • Level Layout (100%)
                  • Wild Fishing Battles (100%)
                    • Waves (100%)
                      • Poliwag (100%)
                      • Magikarp(100%)
                    • Level Layout (100%)
                  • Wild Pokemon Battles (100%)
                    • Waves (100%)
                      • Caterpie (100%)
                      • Metapod (100%)
                      • Weedle (100%)
                      • Kakuna (100%)
                      • Pidgey (100%)
                      • Zubat (100%)
                      • Hoothoot (100%)
                      • Paras (100%)
                      • Oddish (100%)
                      • Venonat (100%)
                      • Psyduck (100%)
                    • Level Layout (100%)
                  • Farfetch'd Battle (100%)
                    • Waves (100%)
                    • Level Layout (100%)
                  • Wild Pokemon Behaviors (100%)
                    • Paras (100%)
                    • Oddish (100%)
                    • Venonat (100%)
                    • Psyduck (100%)
                  • New Attack (100%)
                    • Cut (100%)
                • New Attacks (100%)
                  • Seed Bomb (100%)
                  • Drill Peck (100%)
                  • Gravity (100%)
                  • Giga Drain (100%)
                  • Cross Chop (100%)
                  • Extremespeed (100%)
                  • Hydro Pump (100%)
                  • Thunder (100%)
                  • Fire Blast (100%)
                  • Blizzard (100%)
                  • Solar Beam (100%)
                • Your pokemon will now retain any extra experience they gained past the point of leveling up (100%) - They won't however instantly level up twice, you will need to gain more experience to trigger more level ups, but you won't lose experience as your previously did.
                  • Bug Fix  - Rapid Spin not clearing out Stealth Rock (100%)
                  • Bug Fix - Added Missing Attack - Lovely Kiss (100%)
                  • Bug Fix - Shrinking a few pokemon - Furret, Ekans, Arbok, Slowpoke, and Dunsparce (100%)
                  That's what we have for you this week. As always keep checking back to see how I'm doing and let me know what you think! Sam out.

                  Legendary Transfers, Adopt now Trades, Shadow Moves and more!

                  Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

                  Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

                  Welcome to the Sam and Dan Games Developer Blog! Making you feel at home, every week!

                  Sam and Dan Games: Fundraiser! Phase 3
                  Help us keep making games and earn awesome prizes like Shiny Rayquaza and Shiny Heatran!  
                  Our Goal: $50,000

                  No blog post last week
                  Sometimes the week starts to pass and you haven't written the blog post and before you know it you say okay I'm focusing on making an update rather than write a blog post. That's what happened. But this week it's Monday I have a game plan for the week so I'm here writing the blog post. All rejoice!

                  Last week's update
                  The week before I had set out to make the second level for Cosmoids and due to server issues I wasn't able to do that. So I took last week to focus most of my time on making the level. I'm really happy with the results and would love to hear what you guys and gals think so far of Cosmoids. I'm also considering bringing it out to the public so that you can play it even if you haven't contributed to the fundraiser (as easy as that is) so that more people can have access to it and I can get more feedback. What do you guys think of that?

                  On top of the second level for Cosmoids, I also added Meinfoo and Timburr into the game and they will be distributed as giveaways and mystery gifts for this week.

                  I also made a lot of adjustments to the server code to speed things up and I'm pretty happy with the results so far. Some people tend to mention that the "new" server is not good. The thing is we never switched servers or got a new server. We are still in the same one, I've been making changes to the way things work to speed things up.

                  This week's update

                  New Story Level
                  This week my focus is to advance the story in PTD2. I'm really excited about this next part and hopefully I will have enough time to make it as good as it can be.

                  Shadow Moves
                  I will be adding some shadow moves from Pokemon XD: Gale of Darkness that your shadow pokemon will be able to relearn. Right now I'm not sure how many, who will learn what, and what type of effectiveness the moves will have against other types but I will keep you posted throughout the week.

                  Mystery Gift and Giveaway
                  Like most weeks, there will be a Mystery Gift and Giveaway. I've been pondering about giving out both shiny and shadow versions of each on different days as something that I could do. Either way vote on the polls to decide what you will get next.

                  PTD1 to PTD2 Transfers - Legendary Pokemon Arrive!
                  A much requested transfer is that of legendary pokemon from PTD 1 to PTD2 and it is finally time! I will be adding Articune, Zapdos, Moltres, Mewtwo and Mew to the transfer list this week!

                  Adopt Now for Trades
                  A feature I been wanting to try out for a while is for you guys to be able to put your pokemon up for adoption. Pretty much the way I'm seeing it now is that you can set an SnD coin price to your trade. A player that has SnD coins can either request a trade or straight up adopt your pokemon by paying your SnD price. You receive the coins and the other player receives the pokemon. With everything else that I have for this week I'm not sure if this will make it in time. Also you might be wondering why I don't use daily coins with this. The reason for that is the only way daily coins can exist is if they are hard to get or you can only get them at a certain rate per day. Allowing players to transfer daily coins from one account to another will open all sorts of exploits that I wish to avoid. I think this can be a great feature, what do you think?

                  Cosmoids
                  I try to move Cosmoids forward every week. I feel the more I work on it the more I want to keep working on it. I had a lot of fun just focusing on the second level. There are a few things that still need to be tweaked but I'm very excited for the future of the game. As the game becomes more developed over time, we will be talking about it more and more. For now you can play it at the funding rewards page in the PTD2 Trading Center. For this week we are tweaking the character graphic, making changes to level 1 to make it more compact and to the point, I will be figuring out ways to make the tutorial parts more understandable and easier to follow, and start work on level 3.

                  Weekly Progress

                  My Status: Not Working. Not Streaming. http://www.justin.tv/samsndgames

                  Cosmoids Released!
                  • New character graphic tweaks (100%) - adding gloves, changing hat style, different side angles
                  • Making level 1 more compact and to the point (100%)
                  • Added more details to emphasize that you are protecting your house on level 1 (100%)
                  • Making tutorials more easier to follow (100%)
                  Future PTD2 udpate Released!

                  • Adopt Now for Trades (100%)
                  PTD2 v1.43.1 Released!
                  • Mystery Gift (100%)
                  • New Pokemon (100%) - Tropius, Ferroseed, Ferrothorn
                    • Graphics (100%)
                    • Stats (100%)
                    • New Abilities (100%)
                      • Iron Barbs (100%)
                      • Harvest (100%)
                    • New Attacks (100%)
                      • Ingrain (100%)
                    • Evolutions (100%)
                      • Add to Trading Center (100%)
                      • Add to Breeding Center (100%)
                      PTD2 v1.43 Released!
                      • PTD1 to PTD2 Transfers (100%) - Legendary Pokemon!
                      • New Story Level (100%) - Gary makes a discovery, but is it too late?
                        • Intro Scene (100%)
                        • Battle (100%)
                          • Battle Layout (100%)
                          • Battle Wave (100%)
                          • Battle Attacks (100%)
                            • Target Takedown (100%)
                            • Return to Pokeballs (100%)
                            • Target Bomb (100%)
                        • Ending Dialog (100%)
                      • New Pokemon (100%) - , Articuno, Zapdos, Moltres, Mewtwo, and Mew
                        • Graphics (100%)
                        • Stats (100%)
                        • New Abilities (100%)
                        • New Attacks (100%)
                          • Ice Shard (100%)
                          • Mind Reader (100%) - Now last for 10 charges
                          • Psych Up (100%)
                          • Reflect Type (100%)
                        • Add to Trading Center (100%)
                      • Shadow Moves (100%) - More will be added in the future
                        • Shadow Blitz (100%)
                        • Shadow Wave (100%)
                      • Bug Fixes (100%)
                        • Shadow Unown will now stay as Shadow when you save (100%) - If you previously caught one you must catch a new one.
                      Thanks for visiting! As always let me know what you think! Comments below or Twitter or at support@sndgames.com (both Dan and I read that email) Thanks!

                      Weekly Progress 10/16: New Mystery Gift, Story Level, Creature Universe: Pick your side! Light vs Dark!

                      Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

                      Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

                      Welcome back guys and gals! Another week to see the evolution of Sam and Dan games has arrived. Sorry about wait for the blog but better late than never. This week I'm pretty excited about what is coming. We will have a new mystery gift, new story level that will actually have a story to it! (Finally! I know right!) I will finish up the 1v1 changes and a few more things. This week I have to meet with the photographer for my wedding and I have class on Wednesday so instead of packing up the week and then not being able to deliver I'm keeping it short but with meaningful content. So let's get into more detail about this update and then talk a little bit about Creature Universe.


                      New Mystery Gift
                      For the first Mystery Gift we made a poll to figure out which Pokemon you guys wanted to have and as we all know Zorua won. This week we will have a new poll! The choices will be: Riolu, Axew, Sandile, or Klink. You will have a couple of days to vote so I have enough time to add it to the game.

                      New Story Level
                      We will finally head to Cherrygrove City but all is not well. There is a report that the Legendary Birds have been spotted but they are causing havoc! I'm pretty excited about this level since it develops the story a little more.  

                      Small Level Cap Increase to 12
                      Increasing the level cap a bit, note that the new level won't require you to be at level 12 to beat the game will be balanced properly for what level you should be at that point. The level will make use of the effective level mechanic that will temporarily delevel your pokemon on that level but they can still earn experience for their actual level and keep their moves and evolutions. 

                      Saving your pokemon's position in storage and party
                      Right now when you move people around in your party or storage that information is not saved when you log back in. This update will now save that position information and hopefully fix the bug that will give your pokemon the wrong moves.

                      Better Map UI
                      Making the Map UI look more like the Battle UI and having information like the current time of the game.   

                      Weekly Progress:
                      Okay so lets look at the list that I have for this week! Keep checking back as I work on these to see my progress and cheer me on.

                      Alpha v1.22.1: Released! Evolution Bug Fixes
                      • Fixed showing the wrong graphic if the pokemon that is following you evolves
                      • Fixed pokemon evolving not getting saved properly
                      Alpha v1.22: Released! Have questions about Effective Leveling? Check the FAQ.
                      • New Story Level -  Panic at Cherrygrove City 
                        • New Map Cherrygrove City
                          • Rip Sprites
                          • Create Map Objects and Hitboxes
                          • Create Map Layout
                        • New Characters
                          • Rip Sprites
                          • Create Character Object
                        • Intro
                          • Movie Scene
                          • NPC Character Dialog Changes
                        • Level Layout
                          • Background
                          • Spots
                        • Level Waves
                          • Set up pokemon
                          • Pokemon Graphics
                          • Pokemon Attacks
                          • Arrangements and timing
                        • Ending
                          • Movie Scene
                          • NPC Character Dialog Changes
                          • Cherrygrove NPCs
                          • Cherrygrove Interactive Objects
                          • Add new pokemon to trading search and request
                      • Level cap to 12
                      • New Mystery Gift
                        • Pokemon Graphics
                        • Pokemon Stats
                        • New Attacks
                          • Endure
                          • Counter
                          • Force Palm
                        • New Abilities
                          • Steadfast
                          • Inner Focus
                          • Prankster 
                        • Add to Pokemon Center Trading Search and Request 
                        • Change Link and Graphic
                        • Change Server Code  
                      Creature Universe: Pick your side! Light vs Dark!
                      A couple of weeks ago in our development team meeting we talked about how your character can make choices. These choices would have a big impact on the world around you. Would you keep thing in order or would you bring things into chaos? We talked about it a lot and many ideas came out of it. So I want to talk a bit about it. In previous blogs we talked about the Neutral, Light and Dark types. These are creature types but they also represent three sides that you can take in the game. There will be two organizations in the game that are after something and they both go about it in two separate ways. If you mostly only help one of them you will join their side. If you help both out pretty equally you will stay Neutral. Which side you join will also determine a few other things. Some creatures when they reach an evolution might evolve in 3 different directions either neutral, light or dark. It totally depends on how your character is aligned. Also some evolution will only happen if you are really deep into Dark or Light. So some creatures will be out of reach if you don't go fully into one alignment. Keep in mind that if you are Light aligned you can still have Dark creatures. There are only a few exceptions.

                      Another thing that I wanted to mention is that Light or Dark neither of them are evil. They are both after something and they both have evil people inside of their organizations that you will have to stop. So don't think okay Light = good and Dark = evil.

                      As you progress with that organization you might even make it to the top and become its leader!

                      So that is all we have for this week. Keep checking back, subscribe to our twitter, leave us a comment. Let me know what you think!

                      Weekly Progress, New 1v1 and Story Level! Types for Creature Universe!

                      Want to get the Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

                      Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

                      Hi everyone! Last week we had the second level of the story mode released. We got to walk around and talk to the citizens of New Bark Town and go on a little quest to save our starter. This is but the tip of the ice berg for story mode and hopefully you got a taste of what is to come. Did you like it better than the PTD1 style of just watching an intro playing the level and watching an ending? Let me know! Your feedback here in the comments, twitter, emails, facebook and on the forums help shape this game. Like I've said before I spend a good amount of time reading everything you guys write. I might not have enough time to answer them all like I used to but I do the best that I can to answer ones that are crucial or easy enough for a quick answer.

                      Okay so moving on to this week we will have both a new 1v1 level and a new story level! Lots of new content coming your way.

                      For both the Story and 1v1 level I will be adding some new technology to the game engine. I've been meaning to add this for a while but haven't had a lot of time. The new technology will be for the trainer you are battling against. Usually they will bring out a pokemon and you defeat that pokemon then they bring out their next one. It's very similar to how the waves work in PTD1 because I'm using the same engine for the trainers that I use in the waves. The new tech will be to allow for the trainers to have a team like you do and to be able to switch out pokemon in battle just like you can. Which will make the fights more interesting and dynamic.

                      Other than the new tech, 1v1 will now be headed to Route 3, we got some trainers to fight there and also a new pokemon to unlock. Can you guess who it is? All I can say is that it likes to sing a lot.

                      Speaking of sing, I will be making some changes to how the sleep mechanic works. Previously it would just put you to sleep for a certain amount of time regardless of how much damage you took. Now it will put you to sleep for a longer amount of time but taking damage will most likely cause you to wake up. Making it better for use against somebody that is attack you.

                      For the Story mode you will be challenged to your first fight. Speaking of this fight I've had reports of people finding an interesting way of leveling up your starter past level 7. This is pretty much my mistake so don't worry if you did it, I will be fixing it in the next version so it should no longer be possible.

                      Speaking of leveling, I also want to announce a new feature (inspired by my playing of Guild Wars 2)! In PTD1 you could very easily just level up enough so that a level was incredibly easy. In PTD2 there will be a limit as to how high you can be for each level to preserve that level's difficulty (to a point). So for example, lets say your starter is level 12 and you go into Route 29 (The first route in Johto). That means you would massively out level this stage. Most pokemon on this level will be level 2-4. What the game will do is temporarily turn your level 12 pokemon into a level 6 pokemon. Your pokemon will keeps its attacks, evolution, and abilities but it will have stats like it was level 6. Notice that the cap is higher than the highest level in the area but it is still within a certain range. Also since you get to keep your attacks and evolution you will still have an advantage. It just makes it so you can't simply steam roll everything once you get level 100 pokemon. What do you think?

                      I also plan to bring out the first Mystery Gift! We had a poll a while back and the first Mystery Gift for PTD 2 will be Zorua! Mystery Gift codes will be done a tiny bit different, you will still go to PlayTowerDefenseGames.com and try to figure out the code and you will also enter the code on that site's version of PTD2. Before you could go to any site and enter it but now it is exclusive to their site. Since most people would just find the code on a different site and just use it straight off without visiting our great sponsor.

                      Lastly I'll also be working on the PTD2 Pokemon Center. It will be very similar to the PTD1 but I still have to do a lot infrastructure changes. I don't think it will be out this week since I have so much to do but I hope to get a good amount done and who knows maybe it will be out too.

                      Alright so that was quite a bit of info. Let's look at the Weekly Progress list next. Also remember I update this while I'm working so make sure to come back every once in a while to see how I'm doing :)

                      Weekly Progress:

                      Alpha v1.18 New Story Mode Battle: Released now!
                      • Fixed a bug with the Ability Intimidate that was preventing it from being applied to enemies that swapped into the battle
                      • Fixed a bug that is preventing the Arena Trap Ability and other attacks that trap you from working on Enemie
                      • Made it so Arena Trap will not work on pokemon that are immune to ground attacks
                      • New Level Modifier Feature - This only applies for Story mode and not 1v1 mode.
                      • New Story Level
                        • New Character
                        • Quest Intro
                        • Properly load your pokemon to the profile
                        • Properly saving Pokemon Information like leveling up, learning new moves and gaining experience
                          • Get Pokemon Unique ID after saving
                          • Get and Give Pokemon Position 
                          • Sending Info
                          • Receiving Info
                        • NPC AI for battle
                        • Battle Layout
                        • Battle Waves
                        • Quest Ending
                      • Implementing a level cap at 10 for Story Mode
                        • Lowering any pokemon that went over 10 back to 10
                        • Implementing in the server
                        • Implementing in the client
                      Alpha v1.17.1 Critical Bug Fix: Released now! 
                      •  Fixed a bug that was preventing players from completing the second quest on Story mode 
                      Alpha v1.17 New 1v1 Level: Released now!  
                      • Added Sponsor Intro
                      • Made starters have a chance to be both female and male instead of just male
                      • Fixed a bug that allowed you to keep leveling up your starter
                      • Moved the Back button in the story level to a different spot
                      • Made it so if you aren't facing an NPC then you won't talk to it
                      • Made it so bumping into an NPC will now make it stop and face you
                      • Changed the Police officers text for when you are a female character
                      • Limited the amount of potions you can have on you in 1v1 mode to 15 - This won't be like the rare candy where you can only buy 2. This means that you can only have a max of 15 on you at a time but if you use any of them you can go back to the max for the next level.  
                      • Made the Sleep status effect last 12 second but any damage taken has a 50% chance to awake up the target
                      • Increased the cost of Kakuna, Metapod, Beedrill, and Butterfree in 1v1 mode  to 25, 25, 45, and 45 respectively
                      • Added New Pokemon to the game (3)
                        • Graphics (100%)
                        • Shiny Graphics (100%)
                        • Shadow Graphics (100%)
                        • Stats (100%)
                        • Attack list (100%)
                        • Evolution Information (100%)
                      • Added New Attacks to the game
                        • Sing
                        • Pound
                        • Disable
                        • Wrap
                        • Glare
                        • Fake Tears
                        • Fury Swipes
                      • Added New Abilities to the game
                        • Cute Charm
                        • Friend Guard
                        • Intimidate
                        • Unnerve
                        • Illusion
                      • Added Gym Leader Checkpoints to 1v1 - Once you reach a gym leader you will be able to start playing at that gym leader battle.
                      • Added New Trainer AI Feature - Very basic trainer AI, when his/her pokemon faints he will take out the next one. Implementing feature into the game engine.
                      • Increased Coin rewards for any level that gave less than 20 coins to 20 coins - This is help reduce the feeling that you need to grind a lot for coins. This also helps balance the fact that you can only hold a certain number of potions on you in this update. I'll be keeping an eye on the numbers and will tweak as necessary.
                      • Added New 1v1 Level
                        • Intro
                        • Level Layout
                        • Level Waves
                        • Previous Level Ending Text
                      • Added New 1v1 Trainer AI - This is the AI for the trainer in the new level.
                      • Changed PTD 1 link on the main screen to point to the sponsor's website.
                      Alright now let's talk a bit about Creature Universe TD. Many of you might not know but Dan and I hold team meetings every week. We chat with our artist about Creature Universe, we see what everybody is working on and talk about the design of the game. So for the last few weeks we have been talking about the types that we were going to use for Creature Universe. This hasn't been an easy task. We all had different opinions. Some of us wanted to remove some types. Others wanted to add even more types. In the end we started from the beginning and asked ourselves which types MUST be around. After we figured that out we went ahead and added some new ones, combined some other ones and even removed some. Here is the list of the types that will be in Creature Universe! Granted this list could still be tweaked in the future. But for now this is what we have decided.

                      Normal/Neutral - Unlike Pokemon this type will actually be Neutral to all other types. It has no weaknesses but also no advantages. This type will also be more limited than I pokemon where a bunch of creatures had this type along with another one.
                      Fire/Flame - Pretty self explanatory.
                      Water/Aquatic - See Fire.
                      Grass/Plant - See Water.
                      Electric/Lightning - See Grass.
                      Air - This type is pretty much what flying is in pokemon.
                      Ice - See Electric.
                      Ground/Earth - This type combines what pokemon would have as Ground and Rock into one type.
                      Metal - This is kinda like Steel, but it can be different metals. Basically very strong and sharp.
                      Toxic - Like Poison type in pokemon but a lot better.
                      Dark - Like Dark in Pokemon but this is the type you would see ghost show up in.
                      Light - This type is something completely new. It's the counterpart of Dark. You would see more magical creatures like psychic show up with this type.
                      Mythical - This is the type for legendary creatures. The plan we have for it is that it is very defensive against all types except for Neutral, Light and Dark. It also has no offensive advantages.

                      So these are out types! Something old, something new, something combined. It's got a little bit of everything. The only types advantage we have figured out are Mythical and Neutral since those are really different from the rest. We are still working on specific type charts for the rest so stay tuned for that later on. Or what kind of type charts can you guys come up with? I would love to see them with explanations as to why you did what you did.

                      Also creatures will have almost like secondary "types" we are calling it species. For example your creature can be a type Fire but it can also be a bug species. Being a bug will carry certain advantages or disadvantages. Other species might be like "reptile", "mammal". We are still working on this part but I just wanted to mention it so you guys knew about it.

                      Well that was a lot of info! I hope you guys have a good week this week and as always, let me know what you think!

                      PTD 2 1v1 Level 1 Released and PTD2's Name Change!

                      Want to get the Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

                      Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


                      You can play by going to the "Play PTD2" tab. 


                      Pokemon Center Progress List:
                      • Add de-leveling feature (0%) - For Casino Coins or SnD Coins (Similar to removing hacked version) you can lower the level of your pokemon. The purpose of this feature was to allow you to use your pokemon from ptd1 earlier in ptd2 but my faithful fans from the forum do not agree this is a good features. They argue that this will make the game too easy. (They are right! Level 10 Mewtwo still pwnes you!) So I will listen to them and not add it. I'm listening guys/gals!
                      New Level, Bug Fixes, New Additions v1.10 (08/16/12): Released now!
                      • Level 5 1v1 mode
                        • Intro
                        • Level Background
                        • Waves
                        • Ending
                      •  Attack Foresight needed a better attack graphic
                      • Fixed an issue that was showing the wrong HP value in the pokemon check screen after playing a level
                      • Added a stacking global cooldown to changing attacks on a pokemon - every time you change and attack a small 0.3 second global cooldown will be added to your pokemon. Normal play will not change, but spamming your keyboard changing attacks constantly will result in your pokemon not being able to know what you are asking him to do (a long global cooldown that resets once its done)
                      • Fixed a problem with a pokemon learning a new move and another pokemon evolving at the same time, or two pokemon evolving at the same time
                      • Added a confirmation popup when you try to exit 1v1 mode
                      • Fixed pokemon getting hit when they are removed from the stage
                      • Fixed Kakuna and Metapod not learning Harden when they evolve
                      • Added unlockable Metapod, Butterfree, Kakuna and Beedrill when you evolve Caterpie or Weedle
                      • Increased the cost of potions to 10 - Since buying a potion is pretty much like have a whole new pokemon the price was increased.
                      • Changed Antidote to be unlocked at level 2
                      • Added new item Parlyz Heal unlocked at level 3
                      • Add a multiplayer map for 1v1 mode (Postponed due to poll results)- Before I get too deep into creating the story mode I have to make sure multiplayer will work with the new setup. So I have to start making/testing it as soon as possible. This will help story mode have multiplayer that actually works.
                      Bug Fixes, Work in Progress Story mode v1.09 (08/11/12)
                      •  A work in progress version of Story Mode is in this version, you can only walk around, you can walk over things and you can walk outside the map. These are not bugs, the mode is simply not done yet.
                      • Add missing description for a pokemon unlocked on level 4
                      • Made Sand-Attack work on Flying types as it should
                      •  Test Map New Bark Town for Story Mode - Story mode is totally not ready, what you see is where I am at currently. You can only walk around.
                      • Main Characters Male and Female - Will use HG/SS character graphics as default.
                        • Graphics
                      • Pokemon for first Route of Story Mode - With a level cap at 10
                        • Graphics
                          • Regular
                          • Shiny
                          • Shadow
                        • Stats
                        • Abilities
                          • Frisk
                          • Insomnia
                        • Attacks
                          • Foresight
                          • Hypnosis
                      • Start adding Johto Starters for story mode - With a level cap at 10
                        • Graphics
                          • Regular
                          • Shiny
                          • Shadow
                        • Stats
                        • Abilities
                          • Overgrow
                          • Leaf Guard
                          • Blaze
                          • Flash Fire
                          • Torrent
                          • Sheer Force
                        • Attacks
                          • Razor Leaf
                          • Poison Powder
                          • SmokeScreen
                          • Ember
                          • Water Gun
                          • Rage
                      New Level (4), Fixes, and Additions on Alpha v1.08 (08/09/12)
                      • New Level for 1v1 level 4
                        • Intro
                        • Level Background
                        • Waves
                        • Ending
                      • Abilities for future levels
                        • Sand Veil
                        • Arena Trap
                        • Sand Force
                        • Sand Rush
                        • Rock Head
                        • Sturdy
                        • Weak Armor
                      • Attacks for future levels
                        • Astonish
                        • Defense Curl
                        • Rock Polish
                        • Mud Sport
                        • Bind
                        • Screech
                        • Rock Throw
                      • Make Ash's pikachu and caterpie always be male - This matches the anime.
                      • Added stat totals to the Buy Pokemon screen
                      • Added a new item "Antidote"unlocked after beating level 3
                      • Fixed items working on pokemon that don't need them or can't use them  - For example using potion on a pokemon with full health or is fainted, or using antidote on a pokemon that doesn't have a poison.
                      Bug Fixes and Additions on Alpha v1.07
                      • Fixed bug with potion going on the wrong pokemon
                      • Made Nidoran F be female
                      • Made the enemy pokemon have the proper random gender - This will be based on the actual chance of that pokemon being female or male in the pokemon games.
                      • Show gender and level in the life bar of pokemon in the field
                      • Show gender in your party's profile blocks
                      • Added a delay to having the screen scroll when you first drag a pokemon
                      • Fixed issue with fainted pokemon receiving experience
                      • Added keyboard shortcuts for various things
                        • "P" for pause and play
                        • 1-6 to select which party member you will command
                        • Z, X, C, V to switch moves in the currently commanded pokemon
                      • Changed Ash's Pikachu ability on level 3 of 1v1 to Lightningrod instead of Static
                      New Level on Alpha v1.06
                      • New 1v1 Level (3) - Joey goes back in time
                        Changes/Bug Fixes on Alpha v1.05
                        • Added the buy items screen
                        • Enabled item use in the levels
                        • Added a pokeball next to pokemon that you have already bought in 1v1 mode
                        • When buying a pokemon in 1v1 mode it will now say "You bought a pokemon!"
                        • Change text during 1v1 tutorial to mention being able to change abilities 
                        • Fix issue that would crash the game when your pokemon had certain abilities on
                        • New Abilities for level 3 rewards
                          • Poison Point- For Nidorans
                          • Rivalry - For Nidorans
                          • Static - For Pikachu
                          • Lightningrod - For Pikachu
                        • New Attacks for level 3 rewards
                          • Scratch
                          • Double Kick
                          • Thundershock
                          • Thunder Wave
                        Changes/Bug Fixes on Alpha v1.04
                        • Enable Ability Change in the Poke Check screen
                        • Increased experienced earned by trainer owned pokemon by 50% 
                        Changes/Bug Fixes on Alpha v1.03  
                        • Make pokemon not take poison damage when taken off the field but they won't lose their poison status- Thanks @doofinc!
                        • Added the missing coin prize after level 2- Thanks @opticALEXpert! Now you can start to pile up your money.
                        • Let you skip cutscenes after you have beaten a level or seen it in the current play through
                        New Level ready on Alpha v1.02
                        • New 1v1 Level 2 - Joey heads to Viridian Forest
                          Small Bugs fixed on Alpha v1.01
                          • Music keeps playing after the level is over
                          • Changing a move in the poke check screen in the level will not update the move on the level itself
                          • Can't delete the 1v1 profile
                          • Pokemon say they are level 1 when buying but are actually level 5

                          PTD 2 1v1 Mode Released!
                          PTD 2 1v1 mode level one is now released!!!! Wooo hoooo! It took a long time just to get to this point so I want to talk more about the work that I did and about the 1v1 mode itself.

                          When you play the level you will notice how short it is and might ask yourself, "Why did this take so long?" well the truth is that so much has changed inside of the game that it's unbelievable. You can expact 2-3 new levels next week for 1v1 mode since a lot of the foundation has been completed.

                          Some major things that didn't make it in were the items. I almost had those done but I really wanted to focus on just getting the level out first. Also the pokemon check menu in the party select screen needs major work still and those things will come in the near future.

                          For the level itself it was a lot of fun to bring back Joey for this mode. I thought it would be hilarious to see Joey go through this virtual training and I'm looking forward to seeing how he does in there.

                          For the mode itself everything you play you will be trying to reach as far as you can go, right now there is only 1 level so it's not very challenging to beat it but eventually there should be at least 100 levels for you to try to reach. If you lose you will start over but will get to retain any coins you gathered. If you go below 10 coins it will automatically reset your coin amount to 10 when you restart. Also any pokemon or items that you have unlocked will stay unlocked so that you can start with a more powerful pokemon the second time around.

                          I would love to hear more about what you think of this mode so far.

                          PTD2's Name Change
                          The big elephant in the room would be the sudden title change for the game. We went from Johto's Shadow to Generations. Today I want to talk more about what this change. It is more than just a name change as you might imagine. PTD 2 will now contain pokemon and locations from all generations of pokemon!

                          Another big change is how you will play the game.. and this is HUGE change so listen up!

                          You will now be able to move around with your avatar and partners just like the real game! You will be able to travel from one region to another, truly being able to catch them all in one game.

                          So what will be happening is that along the way you will encounter different people that need your help or are causing trouble. They will give you quest and you must complete and will unlock the ability to capture different pokemon. When somebody challenges you to a fight or when you run into pokemon in the wild (you will see the pokemon walking around in the map!) it will go into tower defense mode and you will battle in Tower Defense style.

                          So this game will be what I like to call an "Open World Pokemon Tower Defense Game".

                          A lot of the quest will be inspired by the anime so you will get to play out some fun events similar to the anime. There will also be quest that will be completely original designed by me!

                          All of this will be for the story mode which will come at a future date, for now I'm focusing on getting more attacks and pokemon ready for 1v1 mode.

                          I'm really excited about all of this and I hope you guys are too! As always let me know what you think!

                          The return of the progress list! Personal matters!

                          Want to get the Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

                          Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


                          Hi guys, I'm feeling a lot better thanks for your concern and support.

                          So last week I talked about making a non-gaming announcement this week. After 6 years of being with my girlfriend I proposed to her this weekend! and she said yes! I actually made her a very small game as part of the proposal since I am a game developer after all. She loved it and we are very happy, next step is to plan the wedding >.< haha so lets get back to games!

                          Okay so PTD 2, this week I'm gearing up to work all out on getting this ready. Like always I like to be very open about what I'm working on so I will post a progress list of what I have to do and will be updating it all this week as I make progress on it.

                          Party Selection Screen (100%)- Slightly refined, added new sorting options that you guys requested, plus additional settings to each sorting option as seen in the pictures below.

                          New Party Screen Sorting Options
                          Showing the sub options for sorting options
                          Pokemon Upgrade Screen (60%) - Adding the two suggestions that you guys requested, being able to change your pokemon in the screen and showing the pokemon's stats. Other additions are showing the nickname of the pokemon along with its name, showing the gender by symbol and background color. Also you can see that you can see your abilities and their description and also change them before the level. Finally I added a new pokedex button that will take you to the pokedex information of this pokemon. It will be more detailed than in ptd 1. You can see a work in progress shot below. (Note: I'm using pokemon with random moves in them for testing purposes, you can't learn these move on Onix without hacking)

                          Newer version, female onix, pokedex button, and ability window

                          Pokemon Store Screen (0%)
                          Level 1 (0%)
                          Any attacks that need to be modified (50%) - Setting up the new stacking debuff mechanics. No longer will stat changing attack run out. They will also stack so you have to keep applying it to get the max effect. Watch the video below for a small preview. The graphic will get slightly bigger and stack as the debuff stacks. Also your pokemon will prioritize targets that have the lowest stack or no stack at all.


                          Level User Interface (0%)
                          Saving (0%)
                          Loading (0%)

                          During the week I will keep adding more things and updating what I'm working on. This will give you a better look at where I am at with getting the release done.

                          That is all I have for today, keep checking back for more. As always let me know what you think!


                          Weekly Progress: Working, PTD 2 improvements, small games, pick your first Mystery Gift!

                          Want to get the Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

                          Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


                          Working
                          Work, work, work! That is what we are all about right now here at Sam and Dan Games. Let us look at what everybody is working on!

                          First the artist, since all the graphics in Pokemon Tower Defense are taken from the actual games we don't really need artist for PTD2, I mean admit it you love my attack graphics! So all of them are working on Hero Tower Defense. Kevin, our first artist, made a great blog post about what the artist have been making this past month. Check it out here. Not in the blog is the work that Joel has done. Joel while working on the PTD Fan film and his other projects was able to complete some weapon designs and a weapon model. Dan will also be lending his hand at helping with the 3D models.

                          Second the programmers. Yes there is more than one! I've been talking to him for a long time now about joining us and now he is finally ready. I would like to welcome Jonathan to the team. He will be helping with the programming starting off with some new game prototypes that I will talk about down below. I'm also a programmer, I'm working on HTD, PTD2, and also some prototypes.

                          Lastly the designers. Dan as you might know is in charge of designing and managing HTD, with feedback from the team. He is also in charge of the HTD blog post and answering SnD Coin orders. I'm in charge of PTD, PTD 2, and the weekly progress blog. Dan and I work together to figure out what we should focus on and which paths should we take as a company.

                          PTD 2 Improvements
                          Believe it or not I can't just copy and paste all the code from PTD to PTD 2! A lot of it needs to be refined and some critical parts drastically changed. This is why it has taken so long for the 1v1 mode to come out. I'm here to tell you about some of the improvements that I have been able to make to PTD that I hope you will enjoy. So here we go.

                          1. You can now swap tower positions by dropping a tower in the other tower's spot.
                          2. Attack's cooldown won't reset if you change the move, return the pokemon or move a tower from its spot.
                          3. Damage text will now be white and have a dark background behind it to make it easier to read the text. Also all types of damage will have the same color. Super effective damage will be larger, and ineffective damage will be smaller font. Also critical damage will show up as slightly bigger and in a yellow color. So that its easier to see when you get a critical hit or when somebody critically hits you.
                          4. When you change the size of the map it will now center itself. (See HTD's map)
                          5. You can't drag the map so that it will be off screen. (See HTD's map)
                          6. Many other improvements to the level code.

                          When you play PTD2 you will notice a bunch of small changes to almost every area in the game. I hope you guys will enjoy them when the time comes. (I'm still working on it!)

                          Small Games
                          So last week I talked about small games. Not sure if I mentioned it before but Dan and I are about big complex ideas. We like games with a lot of depth. I tend to go for the more easy to pick up and hard to master, and he tend to go for the hardcore from the start games. A good example would be my love for the Super Smash Bros series and Dan's love for the Street Fighter series. The problem is we don't have the money to make the big complex games, and even something of medium size (like HTD) will take us a good long while to make. So it is with this in mind that we want to produce some smaller but fun games for you guys to play. Three prototypes we are looking at are: A beat em up game designed by Kevin. A barrel jumping game (like the original donkey kong) inspired by the a concept from Joel. A simple RPG designed by me inspired by the 3DS RPG Find Mii. These will be fun games that will be connected in an interesting way that I'm not ready to reveal at this time.

                          Pick your first Mystery Gift!
                          So the 5th Generation of pokemon won for the first poll and you guys gave a lot of great comment as to who you wanted from different generations. I gathered up all the names and I picked the top 3 plus I added my own suggestion (Sandile) to the poll. Make your pick!

                          That's all I have for you this week, thanks for the support and as always let me know what you think!

                          Weekly Progress: PTD 2, E3, small games vs big games!

                          Want to get the Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

                          Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


                          Welcome all! Let's get right to it. If you are very into games then this week was a special treat for you. E3 is going on right now! Giving you a look at all the great new games and systems coming out this year and early next year.

                          E3
                          I saw all the conferences from Microsoft, Sony and Nintendo and all I have to say that while I wasn't blown away by anything I felt like there was still a lot of solid games shown. What was your favorite thing at e3?

                          It might be surprising but I actually don't play a lot of video games. I tend to buy the really good ones but I never finish them. I like to get a taste of what the game is like but once I get the taste my drive to finish them goes away. I do find time to finish them eventually but rarely does a game suck me in from start to finish. Some of the games that I recently bought are: Diablo 3, Startcraft 2, Skyrim, Zelda: Skyward Sword, Xenoblade Chronicles. I did finish Zelda, played about 20 hours of Xenoblade and I'm in Act 2 of Diablo 3 (normal difficulty) but Startcraft and Skyrim I have barely played.

                          Most of my time is dedicated to spending time with the loved ones and making games, blog post, answering emails for you guys! Oh and going to university... So lets talk about what I've been working on!

                          PTD 2
                          For PTD2 I wasn't able to get the 1v1 mode finished... :( that's my face! It was actually a bigger task that I had anticipated since there is a lot of changes to the base of the game but I am working on it. I still don't have a solid date for you guys so just hang in there while I put forth my best effort. If I had to guess I would say 2 more weeks. But.. sometimes obstacles are hard to predict so I can't promise you anything.

                          Some good news is that I've decided that every Mystery Gift pokemon for PTD 2 will be a pokemon that will not be included in PTD or PTD 2 for regular capture. Making the mystery gifts very rare for those of you who are following our progress. So I added a poll for you guys to first decide which generation should the first mystery gift pokemon be from? (Note that future mystery gift can and will be from different generations 3-5) Also in the comments tell me which pokemon and why he should be the first mystery gift!

                          Small games vs Big games
                          So besides being the head programmer for HTD, sole developer for PTD and PTD 2, it's also my job to always be thinking about what direction Sam and Dan games should go into. When you think about a path to go into you are also saying that you don't want to follow the paths that you didn't choose. Sometimes choosing to make one game over another game you have to give up or put on hold something else. Life if pretty much about these difficult choices. One of the choices that Dan and I have been thinking about is about the scope of our games. As you know, we are a pretty small team right now. We have about 6 artist but most of them are freelance and they can't put in the same amount of time into working on games. So this impacts the size of our games. So the thought is that instead of thinking of big, huge games that require a lot of human resources (that we can't afford) we would try to think of simple yet deep games that don't require a lot of resources and that our current resources can handle a lot easier. What does this mean for HTD and PTD 2? Nothing! Those game while still pretty big are something that we can manage. Especially PTD 2 since all the graphics are essentially done (since they are taken from the games), HTD will still take its time being made but we have other things in mind that will help us generate resources to make future games for you.

                          Sadly there is one game that will be put on hold.. Creature Online Universe (aka ANPO) will be put on hold pretty much indefinitely. While this is a game that I very much still want to create, it is currently out of our reach, resource wise. We wish we could drop everything and work on this but we also have bills to pay and food to buy... But there is a bright side!

                          Because ANPO will be put on hold we will be free to think about smaller projects for you guys to play. Smaller projects means we can get them done sooner which means you get to play them sooner! While working on HTD and PTD 2 we are also working on very small prototypes and pitches for some smaller games. I can't wait to bring them out and show them to you guys soon!

                          As always let me know what you think! Your opinions and feedback are greatly appreciated and affect the direction that we go in! Thanks again!

                          Weekly Progress: Memorial Day

                          Want to get the Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

                          Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


                          Hey guys this will be short and sweet, it's memorial day weekend here in the United States which means everybody is relaxing and not working. Including us! Dan was out for the week end, I barely touched the computer and I'm assuming the artist also did as they pleased.

                          Progress is happening for PTD2 1v1 mode. I know a lot of you have been waiting and waiting and waiting but we are pretty close. If nothing else goes wrong (It did.. I deleted a bunch of files by mistake, but its taken care of now) I expect to have something to show you guys by this weekend! I might run into some issue that can delay the release so keep that in mind.

                          Well... I said it was going to be short, so just have a good week and look forward to the weekend!

                          Pokemon Tower Defense 2: Creating replayability

                          Want to get the Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

                          Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

                          Well that was fun... not! We are finally back up and running here at Sam and Dan games. We had outgrown our GoDaddy Shared Hosting server and had to move to a new Virtual Private Server over on Wired Tree. The process was very painful. This was mainly cause I myself had very little access to the server. I did have access to the files and database so I managed to manually move millions and millions of pokemon over to our new server. They did not like it! But they seem pretty happy now in their new home. As one might expect we went from a really low 7 dollars a month to a bigger 50 dollars a month on web hosting cost. Thankfully you guys have been very supportive and thanks to you guys we are able to cover the cost with no trouble. If we continue to grow you can rest assured that we will continue to upgrade to meet the demand.

                          Spring semester ended about 3 weeks ago around the time when PTD 1 was finished and I think mentally it put me in relaxed state. After finishing a race the last thing you want to do is start a new one. Now 3 weeks later I've had time to relax, spend time with the loved ones, and think about the next steps.

                          The reality is that Dan and I wanted Hero Tower Defense to be much farther a long at this point in time. If that would have happened there would have been more time to really get PTD 2 developed and ready to go. As you can see though HTD is still in very early stages so it means that for us to continue surviving PTD 2 and Creature Universe (ANPO) must move forward. This is something that a lot of you wanted so I think it works out for everybody.

                          For PTD 2 my main priority right now is to create a mode with high replay value. The reason for this is that the story mode will take longer than a week this time around and I want something that you guys can continue to play even when you are done with the story. For these modes I have two different ideas:

                          One on One Mode: This mode would be very similar to the Champion level in PTD 1. You and your opponent can only use one pokemon at a time. In this mode you would be able battle against a computer character or against other players. You would also be able to do two vs two and three vs three. You would start out with some very basic pokemon and then as you play more you will be able to get new pokemon to use in this mode.

                          Survival Mode: This mode will be more like a traditional Tower Defense game and more like the traditional levels of PTD 1. Your pokemon won't retain their levels so when you play this mode your pokemon will start at a base level and you will level them up to battle against computer waves coming at you that get harder as time goes on. As you play more you will be able to get new pokemon to use in this mode.

                          Both of these modes would feature pokemon from Generation 1 to start with but can grow to have pokemon from many generations.

                          So which mode do you want to see first? Let me know on the blog poll!

                          Also if you have any questions or comments I would love to hear them, as always let me know what you think!

                          Pokemon Tower Defense's Final Release! A postmortem, and looking forward to the future!

                          Want to get the Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

                          Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

                          It has been a long time coming but the end of Pokemon Tower Defense is here! From start to finish it has been a year and a half. Blood, sweat and tears! But the outcome has been more than worth it. We have leveled up, and evolved so much from the beginning. We went from hobbyist to full time game developers. From no fans to thousands of fans. This is only the beginning of our long journey and we want you to come with us!

                          As you move forward in any stage of your life it's important to look at your successes and your mistakes. There is a lot of valuable information in these things, especially your mistakes. In our case we will examine what I think went right in PTD and what went wrong. These things will help me with the development of PTD 2.

                          What Went Right

                          1. Crossing Pokemon with Tower Defense - This was the most critical element to the success of the whole game. Fortunately we got it right. I knew just the name Pokemon Tower Defense would catch many people's attention but the combination of elements will make them stay. From catching pokemon and using them as your towers, to having your towers stay leveled up and evolved between levels. This is something that I plan to continue and expand for the sequel. Adding breeding and pokemon holding items among other things will help the game move to the next level.

                          2. Community Involvement - Adding the feedback button and asking for help to improve the game, especially in the early stages of the game really helped to build the community. This is something that we will continue to do with all our games. Your feedback from comments, emails, votes on polls heavily influences the direction that our games take. Votes usually affect the games directly.

                          3. Weekly Updates - Waiting for the game to be completed was something that I couldn't afford to do. Releasing a game is similar to rolling a dice. The odds are mostly against you. The longer you take to roll the dice (release a game) the more risk you take on. Working on a game for some months and releasing it as an Alpha helps me to see if people are into a game and see if its worth spending more time on. Once the game was a success people just wanted more and more. I thought it would be great to have a new release each week almost like a TV series. Fans would be looking forward to the release each week, keeping the interest in the game going while being able to expose the fans to new ideas that I have for future games.

                          4. Pokemon Center - The Pokemon Center, most specifically the Trading Center was a great success even though it is very basic right now. It gave a chance for you fans to trade each other. I was also be able to add other options like the game corner to add other things to do in the game. The Pokemon Center will get improvements for the sequel that will make transferring and trading a whole lot easier. The ads on the Pokemon Center also help to fund the development of the game.

                          5. SnD Coins and Adoption - Snd Coins and Adoption really help fund our future games and also gave you the fans a chance to support us more directly while getting something in return. This system will be used for all our future games including PTD 2. In the near future we will add more ways to get the coins.

                          6. Game Story - Adding the story to the game (most Tower Defense don't have a story) really helped to make the game more compelling and gave a lot of chances to add cameos for characters from the anime and game. Also it added the opportunity to add references to other media that I enjoy. PTD 2 will have a new story that is loosely related to the first game.
                           

                          What Went Wrong

                          1. Weekly Updates - Yes, I know I put this on the what went right section but it also went wrong in a lot of ways. I really think the quality of the game suffered due to the quick update schedule. While I'm proud of how the game turned out as a whole I know that if I had more time the quality would have risen drastically. Many times I found myself with a lot of interesting ideas but not having the time to implement them in time. The story suffered a lot also do to quick updates. Epic fight scenes were turned into just something mentioned in the dialog instead of me being able to show it. For PTD 2 we plan to take more time to make sure everything is like we want it while still trying to maintain a good schedule. More on that later.

                          2. The Grind - I felt that while some grinding was acceptable it was impossible to continue playing without having high level pokemon. This resulted in many people using the hacked version or having to grind out their characters while doing something else. I don't think this is fun and I want to reduce the need to grind in the sequel as I don't think it adds anything to the game. Shiny hunting will remain relatively the same but that is something that is optional.

                          3. Multiplayer - I had many grand ideas for multiplayer but I never got the time to fully realize those ideas. Also the way I set up the attacks in the game didn't lend themselves for multiplayer which affected how synched the levels are (not very). For the sequel I want to rebuild the attacks to work for a multiplayer setup. Also focus more on the multiplayer as it adds re-playability to the game.

                          4. Updating the game - Another big part that went wrong getting the update to the players. A lot of sites probably have older versions of the game that don't even work. For the sequel I want the game to check for the latest version and update itself so that everybody can get updates instantly as I put them up and I also won't have to be sending out updates to 5 different sites.

                          What else do you think went right and what else do you think went wrong? Let me know.

                          Now for the future!

                          My main focus now will be working on Hero Tower Defense, but that game will not be moving at the same fast pace as PTD so that will allow me some time to work on PTD 2 and our Creature Universe game (Project ANPO). I know some of you just want me to work on PTD 2 but the reality is that I also need to focus on original games that can take Sam and Dan games farther than a pokemon game can. Since we don't own the rights to pokemon I can't put the game on the different app stores and sites like Kongregate. Also PTD can get shut down at any point and I wouldn't be able to do anything about it so putting all my eggs in that basket is not a good idea.

                          I'm sure Dan will mention on this week's Hero Tower Defense blog but HTD is going to be getting some significant changes in the graphic department that will help speed up the development.

                          For Project ANPO Dan and I got to talk a lot about how the game will work and we made good progress on that. What I hope to do this month is work on a prototype so that I can start testing out the different mechanics that we have in mind and so that you guys can check it out and give us your feedback.

                          For PTD 2 the question I get asked the most is "When is it coming out!?" Well to be honest I don't even know when it's coming out. I will keep you guys posted. I did have an idea which is to make a special mode that has a lot of re-playability that will use the generation 1 pokemon (since I have all their stats and graphics already created) and release that first which will give you guys something to do while the game is in development. But even this mode will take a while to build so I don't have any specific dates to give out. Just follow me on Twitter and follow the blog for weekly updates to the game.

                          Alright guys, I really appreciate all the support for this past year and a half. I hope you enjoyed the game and if you want some more then I will be working hard to keep it coming. Thanks for everything you do!

                          As always let me know what you think!
                           

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