The Battle of Arpi 215 BC

Last night Peter, back from his stable duties in Devon, and I started to fight the Battle of Arpi (part of our 2nd Punic War campaign) which was set up a fortnight ago.  http://olicanalad.blogspot.co.uk/2012/03/battle-of-arpi-initial-deployments.html


Both of us felt this battle would be close. Two good commanders, the Romans with slightly more numbers and a very similar army characterisation card draw - 9 cards to 8. As it was, Carthage drew 74 morale chips, a Momentum (cavalry) March card, and a Stratagem (favourable omens) card. Rome drew 70 morale chips, an Aggressive Melee Up 1 card, and a Stubborn Army Morale card.


And so the battle began.........

The Battle opened with a cavalry fight in the centre which the Romans got the better of.
Carthage launched an attack with Numidian cavalry which skirmished with the Roman infantry to good effect.




 
The cavalry battle ended with heavy losses on both sides, especially for Hannibal who had to commit infantry to redeem the situation.




 
The Roman left advanced to clear 'the long hill' of Gallic warriors.

The battle initially went the way of the Gauls.......
But the Gallic counter charge was blunted after heavy fighting and they were pushed back in disarray.
The battle on the Roman left becames general......

The Roman cavalry on their extreme left did well initially but, then disaster struck. A series of 1 rolls shifted the balance of power.
Marcellus advanced the bulk of the army to put pressure on Hannibal's left.... 
.....but, Hannibal feared the imminent collapse of his right. Abandoning his position on the left, he rushed troops from there, behind his line, to reinforce it.

The Romans attack the 'hairy knoll' in the centre.
A shot of the battle at the end of turn 3. At this point Hannibal is down to 34 morale chips, the Romans are down to 13. Carthage is running out of fresh units, Rome is running out of morale chips - this is going to be close!

To be continued.........

The Prussian Plan

I have spent a little time upgrading some more Prussian units. I now have six and they are pictured below. Under the pics you will find the composition of the planned Prussian army.






I have also re-thought the basing. I have decided to do the infantry at six to a stand with each stand measuring 45mm x 45mm unless the unit needs extra depth to prevent 'bayonet clash' when opposing units come into contact or when the stands are placed in 'march column'; extra depth stands are 45mm x 60mm with a marks towards the back of the stand to show the extra depth (the marks were made before the stands were cut by drilling 2mm holes at the 45mm point).


Prussian Army Composition

Infantry

Painted units for upgrading to 24 man units: I have five units of line and two units of grenadiers by Foundry (6 pictured above). I have five units of line (including one fusilier), and one unit of grenadiers by Front Rank.

Unpainted units: I have 6 units of line (including two fusilier), and two units of grenadiers by Foundry.

In total there are a total of units, including 12 musketeer, 3 fusiliers, and 5 grenadiers. This gives a total of 480 figures.

Cavalry

Painted units of 8 figures: I have four units of cuirassier

Unpainted units: I have five Foundry units to paint. There are three cuirassier and two hussar units.

Unpurchased units: I need to buy two more units of dragoons. I will use Front Rank.

This gives a total of fifteen units comprising: Seven cuirassier, five dragoon and three hussar units. A total of 120 figures.

Artillery

I have three batteries of two guns each. I will increase this to five batteries. The figures are a mixture of Foundry and Front Rank. A total of 10 guns and 40 crew.

Command

There will be 9 command stands comprising 20 figures. They are a mixture of Front Rank and Foundry.

In total, there will be 660 figures in 40 units.
 

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