The Three Kings. A Western Desert cauldron scenario.

This scenario is a couldron scenario where formations from each side will sucked into the combat area over a several game turns. I will be using my variant of Piquet's Point of Attack rules to fight the battle so the forces will arrive over a three turn time span (in these rules, most troops can move three times a turn).


This picture shows the battlefield. Its dominant feature are three centrally placed hills - these are 'The Three Kings'. Each of the hills is given a code name - King of Diamonds, King of Clubs and King of Hearts. Each side must secretly choose two hills as its objectives. At the end of the game the side holding its two Kings achieves a victory. A side holding all three Kings achieves a total victory. The game will last for a maximum of 6 turns. The battlefield is also cluttered with rough ground, areas of rolling ground (where hull downs can be found), a mixture of the two, a couple of wadis, and a settlement (a Bir).


The British force comprises six on table battalion (regimental) groups each with additional assets. There are three armoured regiments, two infantry regiments, and a field artillery regiment. Off table, with an on table FOO, are three batteries of medium artillery, and access to aircraft (one air superiority and two ground attack), both held at corps level. The force also boasts one brigade level (armour), and one high level, command stand. The British may bring on two battalion groups on each of the first three turns of the game.


The German force comprises 4 on table battalion groups each with additional assets. There are two armoured battalions and two infantry battalions. Off table, with on table FOO, are 5 batteries of guns. Two are attached to the infantry and three are attached to the armour; all are brigade level assets. The Germans have access to two ground attack aircraft held at division level. The German may bring on one battalion group on turn 1, two on turn 2, and one on turn 3. 

All arrivals will be pre-programmed by the players. The turn of arrival, and terrain tile of arrival, being determined by laying a plaing card under the command stand of the battalion group. The card is from a deck comprising diamond, clubs and hearts cards (denoting turn, in that order.) numbered A to 6 (denoting base line tile of entry, each player reading left to right). When a side turns an appropriate move card for the battalion group, on the right turn, it can make a full move onto the table. 

For this battle I will be fielding almost everything I have painted so far. Next up, I'll be painting the tanks to make up 7th Armoured Brigade Group (3 x A9s, 3 x A10s, and 10 x A13s, to go with the Crusader tanks). After that, I'm thinking of painting up the last bits of 15th Panzer Division (115th Infantry Brigade, a battalion of 10.5cm guns, and an anti-tank company) so that one side is, to all intents and purposes, finished.

How I base 15mm for the Western Desert

Newly based, 115th Kradschutzen Battalion swans out into the desert.
 Someone left a comment about how I base my WW2 stuff for the Western Desert, and since then I've received three emails asking for clarification on certain points. It's obviously time I did a "How I" on this subject.

Before I start, as with Eskimos and snow, there a lots of different types of desert, and mine is a specific patch of it.

I am concentrating my efforts on Operation Crusader (November - December 1941), which was mostly fought in Libya on the top of the escarpment that follows the coast to the north. Because of the season (there was torrential rain and sleet during the offencive), and because of the proximity to the coast and the rain showers that proximity brings, my bases are quite well foliated. Perhaps they are a little over foliated, it depends on what photographs you look at. Over foliated, or not, one thing that all first hand accounts attest to is the monotonous colour with subtle variation in texture, especially at certain times of the day. It is the variation in texture that I go for.

 Resin trucks and infantry are stuck to the bases. Tracked vehicles are not glued until after the basing is finished. The bases were cut from 2mm MDF obtained from a picture framing supplier. It cuts well using a steel rule and a Stanley knife. Also to be seen in this shot are my pre-mixed box of, children's sandpit sand and ground oyster shell, a small tub of cat litter in the pink tray (this cat litter is hard granules and is not crumbly; it is Tesco's own brand), and my grey 'cat litter box' basing tray.

 First basing step, PVA the base, with lots of slightly thinned (consistency of double cream) PVA.
  Add cat litter granules in the right places.
 Add the sand and leave until the PVA soaks through, then sand again.
 When basing tracked vehicles I add a further step. Immediately after the second sanding I add a sprinkle of fine sand.....
Then press the tracks of the vehicle into the surface of the base. Then shake off the excess fine sand.
This actually works!
 You can see here, how the second coat of sand builds up the 'top soil' around many of the 'rocks'.
 Next, using ink, watered down about 3 parts water to 1 part ink, I 'wash' the bases. Ink goes on much more easily and quickly than paint and the colour is more consistent. 
 Next I dry brush using cheap acrylics and household magnolia emulsion.
 I do three highlights. The Sd251s that go on these three bases were stuck onto the base with super glue at this point.
 Next up comes the foliage. I use Woodland Scenics coarse turf (chopped a bit finer than it comes) glued on with PVA.
Then, using artists acrylic, I paint the flora dark brown - and it comes out browny green
then I dry brush it so that it blends in with the rest of the basing. Although not shown here, I sometimes add Woodland Scenics clumps - painted dark brown and drybrushed brown, or I add pale coloured static grass shop made 'tufts', or I just leave.

I think the bases have a subtle variation of texture and colour that makes them a little more interesting than the sanded bases you sometimes see.
 

Search This Blog

Popular Posts